yeti_c wrote:TaCktiX wrote:yeti_c wrote:PS Cairns - all your maps have my undying support.
Proof that yeti_c is really a zombie. [/threadjack]
I'm not actually human... I'm a collection of 1's and 0's floating round the internet...
C.
plz stop spamming this thread
wow did i really just say that???
DiM wrote:MrBenn wrote:One of the problems partially involves maps being released from Map Ideas too early; I still think that there could be an additional stage of the Foundry, so we could have:
Map Ideas/Suggestions (with a sub-forum for all abandoned developments);
Initial/Early Development;
Main Foundry;
Final Forge.
This way, an idea that shows promise, and that has some support, can be lifted from Ideas and into Development (a bit like the 'Advanced Idea' tag). This way we can seperate random ideas with nothing of substance from genuine map attempts.
In early development, the mapmaker should have some confidence in their design, and begin to respond to the support of the community. If any copyright is required, this is the stage it should be sought. Gameplay should be the priority, and once the gameplay stamp has been given, and the map has enough support, it can receive the 'Idea' stamp, and move to the main foundry.
Once a map gets into the main foundry, we are effectively saying "the CC community wants this map to be forged". The mapmaker should continue to respond to comments, and unless the map is abandoned or goes on vacation, the Graphics and Gameplay stamps will eventually be forthcoming, along with the move to FF.
FF is the place to iron out any niggles - and if any issues raised/revisions required, these should be resolved in a timely manner, before the map is quenched, or demoted back to the foundry.
That's just my thoughts....
benn, what you said there is exactly what we have now except that instead of having a separate forum for early development we have the advanced idea stickies.
yes that is what stickies r for, but ive noticed that most maps take like 1 month in FF, 2-6 weeks in ideas, 4-forever weeks in foundry, and then it suddenly dies in final forge.... i like the idea of stickying maps in the foundry before they get moved (i think that is in another topic)
numbers are just put in (not at random, but in my mind of how long it takes)qwert wrote:well at least i learned a valuable lesson. from now on i'll never abandon a map because i know the secret recipe. being a pain in the ass. and oh boy i can be a real pain in the ass.
I also have several abandoned Maps-Ancient Egypt,WWI EUROPE.Operation Market Garden.
Dim
i said it. ardenness sucks
Ok, Ardennes suck map for you.Then you dont need to post in these topic,if you dont like map.Going around and posting that Ardennes is suck and that you dont like map,its not good behave. Aim not a fan of AOR maps,but i never have any atention to go around and posting that i dont like aor,and that aor is suck,because these is mine opinion,and if i want i can tell these only to map maker of these map. But i dont play AOR maps so i dont need to Anounce these.
DiM, plz stop insulting qwerts map. Qwert, stop arguing with DiM
cause there are only 2 rules regarding DiM
1. DiM is always right
2. If DiM is wrong, see rule #1
jk jkoaktown wrote:MrBenn wrote:what I was trying to get at, was that there must be a way to filter things earlier, to stop people wasting their time unnecessarily.
In a perfect world, sure. But sometimes the crackpot ideas gather a lot of early support, but then don't go anywhere, just as sometimes the high quality maps don't inspire as much early interest. Of the maps in the Forge right now, Conqueropoly had probably the most interest in the early stages, but it has dried up entirely since the map stalled.
yes that is very true about conqueropoly, ton of support in Ideas, lots of graphix help in foundry, then it died
and yes usually crackpot ideas gather a lot of early support, see:
viewtopic.php?f=63&t=23999qwert wrote:when i told qwert i think he should either abandon ardennes or do something to gather interest he took it personally. and basically did nothing except get mad at me. perhaps if 5-10 others came and told him the same he would chose one of the 2 paths. hopefully the one about improving the map to get support. problem is nobody is willing to do this. and there could be 2 reasons why they don't tell him the map sucks:
a. they love the map - doubtful because if they did they would post in the map and support it and they don't
b. they fit in the category of people that chose the easy path of ignorance
You transforme these topic in premature Forging.
So far nobody say that Ardennes Offensive is suck.
I dont think Ardennes sucks, but i think the reason that it is not going to fast is:
a) graphix r in a way never done before
b) it can be a little confusing
c) DiM doesnt like it, so his followers dont like it
yeti_c wrote:cairnswk wrote:yeti_c wrote:Just to bring you back on 1 point - if you've spent 3 months servicing requests - then I'd assume that would show support...
It's if you don't have any requests to service that's the kicker...
partially your correct C....but what if a map has initial support and requests are serviced and then nothing happens on a map for several weeks because of what i would determine as seasonal variations in visiations to this site where people stop coming in while they are on spring break or go away on hols etc. I've just had two maps in this situation, where i wondered what the F*** was going on and it puts me in the category of spending a lot of time in the initial stages of getting a map serviced and developed but then having no support for weeks. Whether this is simply lack of interest in my maps or whether everyone is pleased with the result, then they still linger in the Foundry or FF, and can still be subject to this confounded process you're talking about which to me if it happens, would totally waste my time, and then to boot, because i am a prolific artist STS, i'm in danger of having a map washed away.
Personally I would put that down to - lots of support - everything fixed - nothing to say as it's good to go feedback...
Rather than - No one's commenting on this map because no one likes it feedback...
However - I agree that it could be tricky to define these 2 grey areas!!!
C.
true it is very hard to determine it. But i think that if the map has more posts by commenters than the author, or reverse for no one likes it. (course, its very rare that the author has less posts by the author ('cept maybe oasis))