premature forging

i know for sure a thread about this exists but i can't find it. i really can't. it was in the period when civil war was forged i went and said some things in there and people got pissed and called me a jerk but in the end being a jerk helped the map become better. anyway long story made short i still think we suffer from the same syndrome and maps are still getting forged prematurely. now i wil give names so call me the foundry asshole again but i think something needs to be done about this. i'm tired of seeing maps stay in the forge for months with no end in sight because they were forged to soon and they aren't ready for quench. i'm tired of seeing maps with sub-par graphics or with little or no interest get forged. this isn't normal. there have to be some rules some guides, there has to be something to stop this. i mean imagine i make a shitty map. very few people comment, i keep putting pressure on the cartos and after some months of no progress in the foundry i get the forge. i wait a few more months in the forge forum and get quench. and a shitty map with no interest and no graphics is quenched. if that's how it works then why bother making good maps why bother making nice graphics with good gameplay and attractive themes?
map graphics are being taken care of by the gimil
gameplay is being taken care of by oaktown
but who takes care of the interest? of the theme?? i think this is our real problem here graphics can be great gameplay can be a total blast but if people don't like it then it's useless.
there are maps where only a handful of people post, there are maps that have less posts than AoR: Might had while it was still an idea and those maps are in final forge. WTF??
i think the foundry is mature enough to realise that not al maps are bound for success and not everything you start will get quenched. sometimes maps need to be abandoned.
as i said i will give names and i will start by quoting something that made me start this thread:
a map that spends 4 months in the foundry and gets less than a post per day (except for map maker+cartos posts) is clearly not a crowd pleaser. sorry qwert.
or spaceness map. exactly 6 months tomorrow since the map was started. and how many pages it has? 17!!!! what an interesting number. it's the exact half of AoR:Mayhem and my map was started 2.5 months. so in less than half the time one map got double the posts the other map got.
shouldn't that rise a question regarding interest?
now i'm not saying there should be an exact number of posts required to go to next stage because those posts can be done easily by the map maker (take ardennes where qwert has more than half of the posts in the thread.)
but i am saying that somebody (andy+cartos) should analyse each map and decide if it holds any interest. that isn't so hard to do. it just takes a few minutes of browsing a thread seeing who's posting and what they are posting.
because if a map doesn't hold any interest then the graphics and gameplay also suffer. it's logical if you think about it. would you go and post comments on graphics or spend time analysing the gameplay of a map that doesn't attract you in the slightest manner?? no you won't, you'll spend that time trying to improve a map you do like.
look guys, i'm not trying to get the asshole title again (although probably i will) but isn't the foundry supposed to produce top-notch maps? aren't the cartos supposed to guide maps to become better and better? well in some cases i don't see that guidance. in fact i see the exact opposite, i see maps that could become better but their progress is hindered by the premature forging phenomenon we have going.
yes andy will come and say that an unfinished map will stay in the forge until it is perfect and only then it will receive the foundry stamp. but does that ever happen?? i doubt it. in fact the best example of a map not reaching it's potential was the civil war map. nobody was commenting nothing was happening and everything was going as planned for the quench. what it took was me acting like a jerk and having the guts to say what many others felt but never found the way to say it. the map graphics sucked big time. elijah got pissed he wanted to quit but in the end he was motivated and made a damn good job of improving the graphics. what led to this situation? well the premature forging i've been talking about.
when a map reaches final forge people won't say graphics suck because they will hurt the map maker. and if they do then the map maker can always say the map got to final forge and final forge is for nitpicking not major overhauls and validly refuse to cooperate. so the map enters a stage where it waits and waits and waits some more until it is finally quenched. a week later one of the following scenarios happens:
a. if gameplay is good but graphics suck people start asking for a revamp
b. if gameplay sucks but graphics are good people start complaining the map is screwed
c. if both gameplay and graphics suck then the map joins crossword at the bottom of the pile.
and it needs to be mentioned that these scenarios happen in the rare cases that the map is actually played more than once which i highly doubt.
also since it kinda belongs in this thread, there were talks of demoting maps from forge back to foundry. why? i mean why did those maps get to forge in the first place?? 99% of the work should be done in the main foundry and the ideas sub forum. forge is for xml and nit picking not for major overhauls like the netherlands map or like the the civil war map.
map graphics are being taken care of by the gimil
gameplay is being taken care of by oaktown
but who takes care of the interest? of the theme?? i think this is our real problem here graphics can be great gameplay can be a total blast but if people don't like it then it's useless.
there are maps where only a handful of people post, there are maps that have less posts than AoR: Might had while it was still an idea and those maps are in final forge. WTF??
i think the foundry is mature enough to realise that not al maps are bound for success and not everything you start will get quenched. sometimes maps need to be abandoned.
as i said i will give names and i will start by quoting something that made me start this thread:
DiM wrote:wcaclimbing wrote:It seems to me that Oasis is pretty popular, and Ardennes has similar statistics. It can't be that unpopular, can it?
actually it can.
if you take both threads and cut the posts by the map maker you have 223 for oasis and 104 for ardennes.
now look at the days the threads have, 56 for oasis and 118 for ardennes
this means that in oasis you have 3.98 posts per day and in ardennes you get 0.88 posts per day.
again, this is without the map maker posts just foundry posters.
so basically oasis can be considered 4.52 times more popular than ardennes, despite having similar stats.
aren't numbers great?
a map that spends 4 months in the foundry and gets less than a post per day (except for map maker+cartos posts) is clearly not a crowd pleaser. sorry qwert.
or spaceness map. exactly 6 months tomorrow since the map was started. and how many pages it has? 17!!!! what an interesting number. it's the exact half of AoR:Mayhem and my map was started 2.5 months. so in less than half the time one map got double the posts the other map got.
shouldn't that rise a question regarding interest?
now i'm not saying there should be an exact number of posts required to go to next stage because those posts can be done easily by the map maker (take ardennes where qwert has more than half of the posts in the thread.)
but i am saying that somebody (andy+cartos) should analyse each map and decide if it holds any interest. that isn't so hard to do. it just takes a few minutes of browsing a thread seeing who's posting and what they are posting.
because if a map doesn't hold any interest then the graphics and gameplay also suffer. it's logical if you think about it. would you go and post comments on graphics or spend time analysing the gameplay of a map that doesn't attract you in the slightest manner?? no you won't, you'll spend that time trying to improve a map you do like.
look guys, i'm not trying to get the asshole title again (although probably i will) but isn't the foundry supposed to produce top-notch maps? aren't the cartos supposed to guide maps to become better and better? well in some cases i don't see that guidance. in fact i see the exact opposite, i see maps that could become better but their progress is hindered by the premature forging phenomenon we have going.
yes andy will come and say that an unfinished map will stay in the forge until it is perfect and only then it will receive the foundry stamp. but does that ever happen?? i doubt it. in fact the best example of a map not reaching it's potential was the civil war map. nobody was commenting nothing was happening and everything was going as planned for the quench. what it took was me acting like a jerk and having the guts to say what many others felt but never found the way to say it. the map graphics sucked big time. elijah got pissed he wanted to quit but in the end he was motivated and made a damn good job of improving the graphics. what led to this situation? well the premature forging i've been talking about.
when a map reaches final forge people won't say graphics suck because they will hurt the map maker. and if they do then the map maker can always say the map got to final forge and final forge is for nitpicking not major overhauls and validly refuse to cooperate. so the map enters a stage where it waits and waits and waits some more until it is finally quenched. a week later one of the following scenarios happens:
a. if gameplay is good but graphics suck people start asking for a revamp
b. if gameplay sucks but graphics are good people start complaining the map is screwed
c. if both gameplay and graphics suck then the map joins crossword at the bottom of the pile.
and it needs to be mentioned that these scenarios happen in the rare cases that the map is actually played more than once which i highly doubt.
also since it kinda belongs in this thread, there were talks of demoting maps from forge back to foundry. why? i mean why did those maps get to forge in the first place?? 99% of the work should be done in the main foundry and the ideas sub forum. forge is for xml and nit picking not for major overhauls like the netherlands map or like the the civil war map.