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oaktown wrote:better, i think, that we just be more vigilant about the support requirement to pass Ideas and then move into Forge. Just because a map has a lot of feedback doesn't mean it's any good.
bryguy wrote:oaktown wrote:better, i think, that we just be more vigilant about the support requirement to pass Ideas and then move into Forge. Just because a map has a lot of feedback doesn't mean it's any good.
yea but if it has alot of feedback then its more likely that people will play it
natty_dread wrote:I was wrong
gimil wrote:bryguy wrote:oaktown wrote:better, i think, that we just be more vigilant about the support requirement to pass Ideas and then move into Forge. Just because a map has a lot of feedback doesn't mean it's any good.
yea but if it has alot of feedback then its more likely that people will play it
Well no it doesnt. The foundry enviroment is different from te game one. Just because a map was popular in development doesnt put it in the same light when it goes live.
natty_dread wrote:I was wrong
gimil wrote:IF there was another CA to be brought on I believe they should have a bigger responsibility than jsut checking for map suuport levels.
gimil wrote:I also dont beleive putting a strict minimum support level on maps is such a great idea either.
5. To proceed through the foundry the community must show a reasonable amount of interest towards a map.
DiM wrote:gimil wrote:IF there was another CA to be brought on I believe they should have a bigger responsibility than jsut checking for map suuport levels.
why? it's not like you guys are getting paid so he'd have to do the same amount of work for the same amount of money.
gimil wrote:I also dont beleive putting a strict minimum support level on maps is such a great idea either.
hate to bring this to you but there's already a rule about support. a rule that has been neglected so far.5. To proceed through the foundry the community must show a reasonable amount of interest towards a map.
TaCktiX wrote:The stamp itself would be given on a purely subjective basis, with the C.A. gauging "this map has enough interest to be to the Foundry standard". Since it's based on something as esoteric as people's comments, having firm guidelines would be ridiculous to start with.
cairnswk wrote:As an aside, can I ask the foundry a simple question.
Have we all been highjacked by DiM with this support base issue simply to draw attention to the fact that he has a new idea up for discussion. I wouldn't put it past his mind or abilities.![]()
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cairnswk wrote:I don't want to kill DiM here (i luv him too much to do that)...but i don't see the Fan Stamp as providing the answer. If a map is supported in the foundry and gets through the foundry with plenty of support, doesn't mean it will be popular in play and vicky verka.
cairnswk wrote:While the rule on support exists, i think sometimes it is not indulged enough by the CAs, but to be honest we as mapmakers shouldn't be totally absorbed by this "support/fan" issue.
cairnswk wrote:I see the mapmakers as being the creative utility that allows this site to grow. It is the variety of maps that we produce that will attract their own support base from the preferences derived at the players level.
cairnswk wrote:We have already had lengthy discussion about the fact that not everyone comes into this foundry to comment on maps and that can be derimental to this process. Similarly, not everyone who comes in here (and there are many) bother to leave a comment, even if it is "I luv the map".
cairnswk wrote:I see the fan stamp as having the potential to create a social divide in here simply by saying that for instance DiM has a large following of supporters on his maps because they make easy 1v1 games, and therefore the stamping process will atest to that, while other mapmakers who create "different" maps don't have that following. For goodness sake, we already know that, why do we need a fan stamp to seal that fact.
DiM, you are already on a high pedestal with a support base, why do you seek to have it even higher. Is it an ego thing or are you so insecure about your creative abilities and your abilities to attract your fan base by creating more "items" that will subjectively atest to a fact that you need a lot of people to tell you "you're doing great, let's make you our emporer".
cairnswk wrote:I beleive we should be concentrating on getting our gameplay, graphics & xml good enough that this site can be proud of the fans that it attracts because of our "great" maps and not worrying about how many darn supporters our maps attract while they are being forged. Those who comment on the maps in foundry do so to better the map they are interested in at that time. But it doesn't mean that that interest will not change over time, as I for one have many players who started out believing my mpas we too hard but now delight in the intricacies of my maps because they provide variety.
cairnswk wrote:I said it before, Variety is the spice of life.
And DiM, you yourself follow this principle, otherwise you wouldn't have another map idea up already debating the gameplay.
cairnswk wrote:As an aside, can I ask the foundry a simple question.
Have we all been highjacked by DiM with this support base issue simply to draw attention to the fact that he has a new idea up for discussion. I wouldn't put it past his mind or abilities.![]()
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5. I like keeping this place as democratic as possible. Less power for the few, more power to the many.
oaktown wrote:I still support DiM in his insistence that support, or lack of support, needs to be taken into consideration when a map is forged. Where I differ is in who gets to decide. I feel that level of support should be judged by the community, not by one person, for several reasons:
oaktown wrote:1. A "Support C.A." would quickly become the most hated member of the Foundry, because it wouldn't be long before a map gets held up for lack of posts. When I have suggested to mapmakers that their map doesn't have the support it needs, it occasionally becomes personal. The mapmaker takes it personally, and often returns with personal criticism. Then the handful of people who DO support the map are quick to attack me because they want to see it go through. This isn't what I - or any of us - have signed on for.
oaktown wrote:2. By handing the responsibility of stopping a project because of lack of support to just one person, it frees everybody else of the responsibility. Suddenly Gimil and I don't have to worry about whether a map isn't being supported - we can just look at a map and stamp it regardless of who is commenting. We should ALL - me, Gimil, Andy, yeti, cairns, bryguy, DiM, qwert, edbeard, mrBenn, etc. - be willing and ballsy enough to visit an unpopular thread and tactfully tell the mapmaker that they are wasting their time.
oaktown wrote:3. A mapmaker won't listen to or believe the criticism if it's coming from just one person. Say Lack stops by to tell me that my new map stinks and I shoudl give up - if everybody else is telling me how wonderful my work is, I'm going to tell Lack where he can stick his opinion, even if it it his site.
oaktown wrote:4. Creating a new position and stamp puts too much emphasis on support. What happens when a map has a ton of Fans, has the support of the Fans C.A., gets the Fans stamp, but is still a steaming pile? It puts me in a bad position as GP CA - do I stamp a map for gameplay simply because I'm vastly out-numbered? We've talked a lot about maps that are in the Forge despite lack of support, but in my opinion there is also a map that made it to the Forge primarily because it had a lot of support, even though it has no business being there.
oaktown wrote:5. I like keeping this place as democratic as possible. Less power for the few, more power to the many.
The map that everybody seems bent out of shape about did, indeed, receive criticism from me for its lack of support. I presented the mapmaker with the same figures that DiM thinks the Fans CA should compile for each map. But instead of having a chorus of voices echoing my concern, it became a matter of my opinion vs. the opinion of the mapmaker. If those of you who are lobbying to create a Fan Stamp had taken a minute or two to comment last month, we wouldn't be having this conversation right now.
AndyDufresne wrote:5. I like keeping this place as democratic as possible. Less power for the few, more power to the many.
This sounds like something I'd say!
--Andy
DiM wrote:well you see there is one small concern. any map will have fans. heck even the worst map out there has it's fans. yes i'm talking about crosswords. some people do play it and have fun. we need to decide on one clear thing. do we let all maps pass or do we enforce certain restrictions regarding support?
what if somebody makes a map with 2 supporters? just 2. the map maker and a random guy. everybody else ignores it. does it pass?? make note the map has nice graphics and the gameplay is flawless. so the only thing that might prevent it from passing is the support.
if the answer is yes then i'm sorry to say it but the foundry will become useless.
if the answer is no, then i must ask why?
AndyDufresne wrote:DiM wrote:well you see there is one small concern. any map will have fans. heck even the worst map out there has it's fans. yes i'm talking about crosswords. some people do play it and have fun. we need to decide on one clear thing. do we let all maps pass or do we enforce certain restrictions regarding support?
what if somebody makes a map with 2 supporters? just 2. the map maker and a random guy. everybody else ignores it. does it pass?? make note the map has nice graphics and the gameplay is flawless. so the only thing that might prevent it from passing is the support.
if the answer is yes then i'm sorry to say it but the foundry will become useless.
if the answer is no, then i must ask why?
We'd all have to answer these questions, not just me.
--Andy
AndyDufresne wrote:How often do I, or any C.A.'s for that matter, make decisions without speaking with the public?
--Andy
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