Complex or Straightforward maps?

The title says it all. When designing/playing maps, which do you prefer, and why?
I personally prefer to play both. Your average straightforward map has tons of possibilities for play, but they're all the same, only player decisions mix it up. A complex one throws in those extra mechanics that makes it a blast to "figure out" how to play on it, and then school others on how you play on the map.
Design-wise, I'm a mix of the two as well. A straightforward map offers opportunities for interest in how continents and connections are defined, and not having to worry about balancing complex mechanics and focus more on the graphics is good. With a complex one, my mind can go wild trying to think of how to change the gameplay to make it balanced (something I like, thank you), add in appropriate mechanics to the theme, and the like. It's two different experiences, and I like both.
I personally prefer to play both. Your average straightforward map has tons of possibilities for play, but they're all the same, only player decisions mix it up. A complex one throws in those extra mechanics that makes it a blast to "figure out" how to play on it, and then school others on how you play on the map.
Design-wise, I'm a mix of the two as well. A straightforward map offers opportunities for interest in how continents and connections are defined, and not having to worry about balancing complex mechanics and focus more on the graphics is good. With a complex one, my mind can go wild trying to think of how to change the gameplay to make it balanced (something I like, thank you), add in appropriate mechanics to the theme, and the like. It's two different experiences, and I like both.