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Dukasaur wrote:saxitoxin wrote:taking medical advice from this creature; a morbidly obese man who is 100% convinced he willed himself into becoming a woman.
Your obsession with mrswdk is really sad.
ConfederateSS wrote:Just because people are idiots... Doesn't make them wrong.
pmchugh wrote:Ragian wrote:I think others have covered how I feel about Loose's plan, so no need to for me. I'll just say what should always be said: 1) Don't give away info to scum in a dumbass attempt "to figure out the setup". It doesn't help town. 2) Speak and accuse. This generates intel in the long run. We can't rely on dumb luck like a cop hitting scum D1.
Also, Vote PMS who is back to purposefully misspelling my name. Go get him, DDS!
Good points all round ragnian.
Loose Canon wrote:I'm gonna defend my theory some more whilst considering anything else that might be offered.
If there is a town three shot tracker T3ST that could be any 1 of 15 players, or to scum any 1 of 11 players. So there would essentially be 11 possible tracked players that a T3ST could be tracking N1 as far as scum are concerned.
Let's say T3ST finds nothing worth reporting D2 re N1 tracking but then dies later on. When T3ST is revealed as such we can look back, assume he tracked player X and didn't find anything worth reporting. Which would be useful information for town.
Come on all you naysayers what do you say about that?
Loose Canon wrote:Charle a tracker wouldn't reveal they had visited doc if they visit doc.
Town would just know on death of tracker who tracker had visited and had not chosen to disclose the role - therefore indicating innocence of the visited but not power if any.
(Scum already know who all the innocents are.)
But its better to try to find flaws than just saying you don't like the plan.
So keep it coming.
Dukasaur wrote:saxitoxin wrote:taking medical advice from this creature; a morbidly obese man who is 100% convinced he willed himself into becoming a woman.
Your obsession with mrswdk is really sad.
ConfederateSS wrote:Just because people are idiots... Doesn't make them wrong.
Dukasaur wrote:saxitoxin wrote:taking medical advice from this creature; a morbidly obese man who is 100% convinced he willed himself into becoming a woman.
Your obsession with mrswdk is really sad.
ConfederateSS wrote:Just because people are idiots... Doesn't make them wrong.
Dukasaur wrote:saxitoxin wrote:taking medical advice from this creature; a morbidly obese man who is 100% convinced he willed himself into becoming a woman.
Your obsession with mrswdk is really sad.
ConfederateSS wrote:Just because people are idiots... Doesn't make them wrong.
Loose Canon wrote:Go after me if you want DDS/Ragian.
Better if you went after the equation though.
Only the 3 town power players have to be convinced by it.
I'll play as if they/we are.
Could be saying it is rubbish but going with the play is the way to go.
But again please anyone/everyone
go after the equation if you think it is wrong
Loose Canon wrote:Extreme can mafia opt to not try a night kill in this game?
Loose Canon wrote:Extreme, can mafia only attempt 1 kill per night?
Extreme Ways wrote:Kingm wrote:Loose Canon wrote:I'm just wondering if there might be a mathematical way of devising an optimal pattern of role uses for town.
I observe there are 15 green placings on the matrix, and 15 players in the set up.
It might be possible to predetermine a sequence of what each "power" town role would do each night.
I think it would be complicated and difficult to maintain.
And I'm not sure about it at all.
Just throwing the germs of an idea out there rather than argue myself out of an idea...
Hmm maybe, I think it would be hard, and we would also give away info to the scums if we try to do so.
I looked at the matrix again, and realized that because of all the dupes, 2 dead townies with power roles, would not actually give us the row or column, thats crazy, all 3 need to be dead or known to find the exact right row/column.
I also have a feeling that this might be a hard game for us townies, the few possible power roles does not seem very powerfull at all, but atleast we have 12-3 advantadge to start.
Probably a noob question from me, but if the scum gets 2 goons, does that mean that they get 2 kills every night? Because if thats the case, then we would know after N1 if 2 players wore killed, that the scum also had a roleblocker, since every goon in the matrix has a scum roleblocker in the same row/column.
[color=#0000FF]Mafia has one factional mandatory assigned kill.
The Town Even Night Jailkeeper may use the Jailkeeping ability on even numbered nights (nights 2, 4, 6, 8, etc), protecting the target from death and preventing the target from using their night action. This role cannot self-target, and will not explicitly learn whether or not they successfully protected someone. Players will not be informed that they were jailkept.
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