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Re: Long Island v11.5 [D] pgs 1 & 18 (NEW LOOK)

Postby sailorseal on Sun May 10, 2009 1:59 pm

gimil wrote:
sailorseal wrote:
gimil wrote:In my opinion the old style far, far out classes the new one. The new colours in paticular are flat boring and unappealing. Sorry LED but this is how I feel. I suspect others will agree.

We are trying to get a good color tablet down, we have been experimenting, any set of colors you would like to see?


The old ones? There was nothing wrong with them in the first place was there?

Someone suggested we do a total graphical redo

MrBenn wrote:The development of this map has got no direction to it at all :?

Things keep getting added, taken away, and changed completely, and it's very difficult to get an idea of what you are trying to achieve.

Before posting another update, I suggest taking some time to think about what exactly you're trying to do. The multicoloured version from a couple of updates ago was far superior (in my opinion) than the yellow version. You keep flitting between boats and lighthouses and attack routes etc... If you keep changing the direction of the map with every update, you'll end up getting nowhere fast. Pick something and stick with it (provided that there is a sound logical reason for it).

Good idea, thanks
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Re: Long Island v11.5 [D] pgs 1 & 18 (NEW LOOK)

Postby gimil on Sun May 10, 2009 2:03 pm

sailorseal wrote:
gimil wrote:
sailorseal wrote:
gimil wrote:In my opinion the old style far, far out classes the new one. The new colours in paticular are flat boring and unappealing. Sorry LED but this is how I feel. I suspect others will agree.

We are trying to get a good color tablet down, we have been experimenting, any set of colors you would like to see?


The old ones? There was nothing wrong with them in the first place was there?

Someone suggested we do a total graphical redo


Someone suggested once I should jump off a cliff.

I don't see why the previous version with saturated colours needed a redo since it looked pretty decent. Remeber if you can justify it then you don't have to take every suggestion.
What do you know about map making, bitch?

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Re: Long Island v11.5 [D] pgs 1 & 18 (NEW LOOK)

Postby sailorseal on Sun May 10, 2009 2:04 pm

gimil wrote:
sailorseal wrote:
gimil wrote:
sailorseal wrote:
gimil wrote:In my opinion the old style far, far out classes the new one. The new colours in paticular are flat boring and unappealing. Sorry LED but this is how I feel. I suspect others will agree.

We are trying to get a good color tablet down, we have been experimenting, any set of colors you would like to see?


The old ones? There was nothing wrong with them in the first place was there?

Someone suggested we do a total graphical redo


Someone suggested once I should jump off a cliff.
That's funny, someone suggested that same thing to me, it happens to be the same person that suggested the redo
I don't see why the previous version with saturated colours needed a redo since it looked pretty decent. Remeber if you can justify it then you don't have to take every suggestion.
Will bring back, thanks
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Re: Long Island v11 [D] pgs 1 & 17 (NEW LOOK)

Postby gimil on Sun May 10, 2009 2:09 pm

Look at them side by side, doesn't the saturated one make you dribble just a little bit?
Click image to enlarge.
image

Click image to enlarge.
image
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Re: Long Island v11.5 [D] pgs 1 & 18 (NEW LOOK)

Postby gimil on Sun May 10, 2009 2:15 pm

p.s. I just spoke with Benn and I will be graphics stamping your map for you :)
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Re: Long Island v11.5 [D] pgs 1 & 18 (NEW LOOK)

Postby sailorseal on Sun May 10, 2009 2:22 pm

gimil wrote:p.s. I just spoke with Benn and I will be graphics stamping your map for you :)

Well go right a head :lol:
Kidding but thanks for telling us
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Re: Long Island v11.5 [D] pgs 1 & 18 (NEW LOOK)

Postby Kaplowitz on Sun May 10, 2009 2:27 pm

The new one looks like a textbook
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Re: Long Island v11.5 [D] pgs 1 & 18 (NEW LOOK)

Postby keiths31 on Sun May 10, 2009 4:04 pm

I don't comment on maps much...but this one caught my eye and I was really looking forward to the development. But as was stated, you have lost direction. I thought you had something good with the old colours and with the lighthouses. It was a nice looking map with a neat gameplay option with the lighthouses. But as soon as someone questioned the lighthouses you took them out and put boats in. There are boats in so many maps that the lighthouses were a nice break away from more boats. Who cares how or why the lighthouses can attack each other...they just can. Malta has helipads to open up gameplay. King of the Hill has helipads as well...why would there be helipads with a bunch of coloured 3-D cones? Doesn't matter...it opened up gameplay.

What I am saying is the map was looking good with the old colours and lighthouses. You had a lot of momentum going with that. Then you let a couple of comments cause you to doubt yourself and take the project in a different direction that no one is warm to.
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Re: Long Island v12 [D] pgs 1 & 19 (OLD LOOK)

Postby LED ZEPPELINER on Sun May 10, 2009 4:12 pm

keiths31 wrote:I don't comment on maps much...but this one caught my eye and I was really looking forward to the development. But as was stated, you have lost direction. I thought you had something good with the old colours and with the lighthouses. It was a nice looking map with a neat gameplay option with the lighthouses. But as soon as someone questioned the lighthouses you took them out and put boats in. There are boats in so many maps that the lighthouses were a nice break away from more boats. Who cares how or why the lighthouses can attack each other...they just can. Malta has helipads to open up gameplay. King of the Hill has helipads as well...why would there be helipads with a bunch of coloured 3-D cones? Doesn't matter...it opened up gameplay.

What I am saying is the map was looking good with the old colours and lighthouses. You had a lot of momentum going with that. Then you let a couple of comments cause you to doubt yourself and take the project in a different direction that no one is warm to.

I am changing the colors back as close as I can get them. I like the boats. I think that they make the map less linear, and gives people less of an advantage. So without further ado...
v12
Image
sailorseal wrote:My big boy banana was out the whole time :D
AndyDufresne wrote:
AndyDufresne wrote:Many Happy Bananas to everyone, lets party...with Bananas.
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Re: Long Island v11.5 [D] pgs 1 & 18 (NEW LOOK)

Postby gimil on Sun May 10, 2009 4:46 pm

O kwe are back on the right track but I still foresea alot of work to get this up to scratch. We still don't have back the old fonts on all the text and the colours in the legends. These fonts fit this theme while the current font fits the last theme.

I there is alot of rough patches on the map but I think I want to work one on one with you guys for this so expect a PM soon. ;)
What do you know about map making, bitch?

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Re: Long Island v11.5 [D] pgs 1 & 18 (NEW LOOK)

Postby LED ZEPPELINER on Sun May 10, 2009 4:50 pm

gimil wrote:O kwe are back on the right track but I still foresea alot of work to get this up to scratch. We still don't have back the old fonts on all the text and the colours in the legends. These fonts fit this theme while the current font fits the last theme.

I there is alot of rough patches on the map but I think I want to work one on one with you guys for this so expect a PM soon. ;)

Thanks again gimil. I wasn't sure if i should change the font, but I will now change it. I will expect your pm :?
sailorseal wrote:My big boy banana was out the whole time :D
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AndyDufresne wrote:Many Happy Bananas to everyone, lets party...with Bananas.
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Re: Long Island v11.5 [D] pgs 1 & 18 (NEW LOOK)

Postby danfrank on Sun May 10, 2009 8:33 pm

Thank You for removing Crookhaven from the map.... :P
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Re: Long Island v11.5 [D] pgs 1 & 18 (NEW LOOK)

Postby LED ZEPPELINER on Sun May 10, 2009 8:56 pm

danfrank wrote:Thank You for removing Crookhaven from the map.... :P

Um... ok
sailorseal wrote:My big boy banana was out the whole time :D
AndyDufresne wrote:
AndyDufresne wrote:Many Happy Bananas to everyone, lets party...with Bananas.
--Andy
Forever linked at the hip's-banana! (That sounds strange, don't quote me.)
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Re: Long Island v11.5 [D] pgs 1 & 18 (NEW LOOK)

Postby Palinathas on Mon May 11, 2009 7:21 pm

LED ZEPPELINER wrote:
danfrank wrote:Thank You for removing Crookhaven from the map.... :P

Um... ok


Spoken like someone who isn't a Long Islander. But I agree, it is nicer to see Brookhaven broken up into actual places...I will further go on to say that I have been following this, and have made comments in the past. The new boats are better than the original boats you had, I hated them. I did prefer the lighthouses to the boats, but having a couple extra regions for bonii is nice, so I can live with these boats (maybe name one of the North boats Alexa??). Not on LI any more, but spent 95% of my life there so I want this map to succeed!
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Re: Long Island v11.5 [D] pgs 1 & 18 (NEW LOOK)

Postby sailorseal on Mon May 11, 2009 7:24 pm

Palinathas wrote:
LED ZEPPELINER wrote:
danfrank wrote:Thank You for removing Crookhaven from the map.... :P

Um... ok


Spoken like someone who isn't a Long Islander. But I agree, it is nicer to see Brookhaven broken up into actual places...I will further go on to say that I have been following this, and have made comments in the past. The new boats are better than the original boats you had, I hated them. I did prefer the lighthouses to the boats, but having a couple extra regions for bonii is nice, so I can live with these boats (maybe name one of the North boats Alexa??). Not on LI any more, but spent 95% of my life there so I want this map to succeed!

I summer there, good to have local support,
Thanks for the comment
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Re: Long Island v11.5 [D] pgs 1 & 18 (NEW LOOK)

Postby captainwalrus on Thu May 14, 2009 6:37 pm

What land territory does the ship Juno attack? It is unclear.
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Re: Long Island v11.5 [D] pgs 1 & 18 (NEW LOOK)

Postby LED ZEPPELINER on Thu May 14, 2009 8:21 pm

captainwalrus wrote:What land territory does the ship Juno attack? It is unclear.
It connects to Long Beach. I will move the attack route to the other side of the name, just to make it obvious
sailorseal wrote:My big boy banana was out the whole time :D
AndyDufresne wrote:
AndyDufresne wrote:Many Happy Bananas to everyone, lets party...with Bananas.
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Re: Long Island v13 [D] pgs 1 & 19 (OLD LOOK)

Postby LED ZEPPELINER on Sat May 16, 2009 4:39 pm

v13
Image
changes:
Changed Font
Redid outer border
Changed colors a touch
Redid Juno attack route
sailorseal wrote:My big boy banana was out the whole time :D
AndyDufresne wrote:
AndyDufresne wrote:Many Happy Bananas to everyone, lets party...with Bananas.
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Re: Long Island v13 [D] pgs 1 & 19 (NEW LOOK)

Postby keiths31 on Mon May 18, 2009 2:05 pm

The Blue Boats are too blue and don't look good against the backdrop of the ocean
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Re: Long Island v13 [D] pgs 1 & 19 (NEW LOOK)

Postby LED ZEPPELINER on Mon May 18, 2009 3:16 pm

keiths31 wrote:The Blue Boats are too blue and don't look good against the backdrop of the ocean

what exactly do you mean by too blue. Should I make them more Grey, or greener?
sailorseal wrote:My big boy banana was out the whole time :D
AndyDufresne wrote:
AndyDufresne wrote:Many Happy Bananas to everyone, lets party...with Bananas.
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Re: Long Island v13 [D] pgs 1 & 19 (NEW LOOK)

Postby danfrank on Mon May 18, 2009 6:29 pm

LED ZEPPELINER wrote:
keiths31 wrote:The Blue Boats are too blue and don't look good against the backdrop of the ocean

what exactly do you mean by too blue. Should I make them more Grey, or greener?




Perhaps outlining the sails in white.. you would have to do it the boats in the sound also...
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Re: Long Island v13 [D] pgs 1 & 19 (NEW LOOK)

Postby keiths31 on Mon May 18, 2009 6:39 pm

danfrank wrote:
LED ZEPPELINER wrote:
keiths31 wrote:The Blue Boats are too blue and don't look good against the backdrop of the ocean

what exactly do you mean by too blue. Should I make them more Grey, or greener?




Perhaps outlining the sails in white.. you would have to do it the boats in the sound also...


Yeah...the blue on blue without much of a difference in colour makes them hard to look at as they get kind of lost in the ocean. A bolder border may make them stand out more...
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Re: Long Island v13 [D] pgs 1 & 19 (NEW LOOK)

Postby LED ZEPPELINER on Mon May 18, 2009 6:56 pm

keiths31 wrote:
danfrank wrote:
LED ZEPPELINER wrote:
keiths31 wrote:The Blue Boats are too blue and don't look good against the backdrop of the ocean

what exactly do you mean by too blue. Should I make them more Grey, or greener?




Perhaps outlining the sails in white.. you would have to do it the boats in the sound also...


Yeah...the blue on blue without much of a difference in colour makes them hard to look at as they get kind of lost in the ocean. A bolder border may make them stand out more...

I think i will just completely go with a seperate color, perhaps green or yellow. Whichever looks better. Thanks for the comments.
sailorseal wrote:My big boy banana was out the whole time :D
AndyDufresne wrote:
AndyDufresne wrote:Many Happy Bananas to everyone, lets party...with Bananas.
--Andy
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Re: Long Island v13 [D] pgs 1 & 19 (NEW LOOK)

Postby Dr.Winnerman on Mon May 18, 2009 9:26 pm

Take failboat out, not everyone gets it, Replace it with a good boat name
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Re: Long Island v13 [D] pgs 1 & 19 (NEW LOOK)

Postby LED ZEPPELINER on Mon May 18, 2009 9:29 pm

I will get rid of it if others think i should. But do you really need to get it? its just a name
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sailorseal wrote:My big boy banana was out the whole time :D
AndyDufresne wrote:
AndyDufresne wrote:Many Happy Bananas to everyone, lets party...with Bananas.
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