Coleman wrote:It looks like drawing those castles was a lot of work and it is a shame that your army circles obstruct some of the graphics.
What if you added tiny boxes, one on the bottom left of Tenenhair, one on the bottom right of Cardiff, one on the top left of Lundenwic, and one on the top right of Aberdeen with the little castle graphics from the territories.
Ok i have added your boxes with the castles graphic, can you link the territories to the castles yet?
ParadiceCity9 wrote:Coleman wrote:It either needs to be unique in gameplay or location, not both. Since this features buildings, decay, dead space and no one way attacks it is quite different from British Isles.ParadiceCity9 wrote:not another british isles looking map...
I know but I'd just like to see a different lay out.
Two british isles map in production (ones only a revamp as well.). Kill me now...
How many USA maps do we have?
Balsiefen wrote:Bonuses definatly need to be recalculated sometime
I have done a quick recalculation.
Balsiefen wrote:but before that, we need to figure out how high the seas are going to be to start. I would say its between 5 and 3, depending how easy we want to make it. One thing is-the higher the men in the seas, the more bonus someone who takes ireland in the first turn will get.
I was thinking low count on muir cenctine, to stop ireland being easy to hold, also to make scotland easier to hole. Maybe the seas on the east could have a high army count. The ones between ireland and england lower. And the western one high again.