Moderator: Cartographers
fireedud wrote:Dim, what's the point of the factory on the island with the pirate cove?
It serves no purpose, besides for being a territory.
fireedud wrote:OH, now I get it, so the shells can only go to that factory and if get transported to that market it's only plus 1.
Mepps wrote:My angle on Pirate's Cove comes from playing 2 player games. There if you get Pirate Cove and a just a couple of ports, you dominate.
Sven Hassel wrote:there is a mistake in the legend, you doubled the word "for" in the line:
"+1 for each Resource Pair and Factory on the same continent"
currently it reads:
"+1 for for each Resource Pair and Factory on the same continent"
natty_dread wrote:I was wrong
Sven Hassel wrote:there is a mistake in the legend, you doubled the word "for" in the line:
"+1 for each Resourse Pair and Factory on the same continent"
curently it reads:
"+1 for for each Resourse Pair and Factory on the same continent"
Sven Hassel wrote:no problem man
PS: in orice caz belea harta, misto si sistemul de bonusuri
Nc_Hunt3r wrote:Ive been playing 1v1 no cards AOM games nonstop for a few days.. And 2 things ive noticed decide the games when two people of equal knowledge of the map play each other. #1 the luck of the dice and #2 placement..
wicked wrote:Nc_Hunt3r wrote:Ive been playing 1v1 no cards AOM games nonstop for a few days.. And 2 things ive noticed decide the games when two people of equal knowledge of the map play each other. #1 the luck of the dice and #2 placement..
This is true of any 1v1 game. People can get bonuses on all maps depending on the drop. It's the nature of a 1v1 game.
Nc_Hunt3r wrote:Ive been playing 1v1 no cards AOM games nonstop for a few days.. And 2 things ive noticed decide the games when two people of equal knowledge of the map play each other. #1 the luck of the dice and #2 placement.. How placement really effects the game is whoever gets a bonus set on first deployment or whoever has the market + atleast 1 single resource pair item. That person is typically put on the offensive for the duration of the game (if the dice let him) and the other person has to take on a defensive strategy with a very slim chance of seeing a bonus pair or a win as all his armies are spent on breaking the other players bonus.
Most of the luck should come from the strategy and the roll of the dice IMHO. Can we please make it so that atleast 1 resource pair item on every continent is neutral and all markets ? You can still strategize based on placement and still get a advantage but atleast its not such a advantage that the other person doesnt have a chance in the world of winning.
Just some thoughts..
DiM: well you went first
DiM: plus good deployment. looks like a copy of the other game )
DiM: wow the pirate cove the coffee and tobacco plus coconut and pineapple. all easy to take for you
XXX: its scary how similar it is
XXX: hardly a fair rematch. although its not over yet, and if you win it would be an impressive victory
DiM: and let's see my chances for a bonus. hmmm none
Danram wrote:I was looking in the forum, but i can´t find an answer to this.
In one game - http://www.conquerclub.com/game.php?game=894104 - first red held colato, but green fort hope. Even though, in one occasion, red got the market bonus (plants). Now green got colato and all the way to puerto rico, but still won´t get bonuses for goods (clothes+puerto esperanza).
What must happen so that colato has bonuses?
Thanks for any answer.
bye.
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