thanks for ur post. this kind of constructive feedback is very helpful during beta.
That One Guy wrote:I guess the only note I have to make is that the bonuses for the rose/beer gardens didn't come into play at all until the game was already won. I'm not sure there's any way to change this, but maybe there could be smaller bonuses for holding 2 or 3 beer/rose gardens? like +1 army for 2, +4 for 3? Or something along those lines; I'm not exactly sure but all I know is that it was too hard to get and hold all 4 of one type of garden, all spread out across the map.
if u start a new game now, then u'll find that something has changed: in 5-player to 8-player games, the roses and beers are randomly-allocated, not neutral, so that at least one player is likely to start with at least 2 roses or beers, which means the +7 reward might be tempting.
That One Guy wrote:The only other thing I'm not exactly sure of, (and I'm sorry if this has been addressed before) but the bike trails count as killer neutrals, right? According to Rules>Game Options, in trench games you should be able to attack through killer neutrals, but I don't think I could do this on this map? I'm not positive on that, but that may be an issue unless you know for sure that it's not.
if u find that u really can't attack thru two bike lane regions to reach the region beyond it, then it's a bug and not something specific to this map, though there aren't many maps where u need to go thru two consecutive killer neutrals. try raising it in the bug reports forum as a new topic if it's still troubling u.
viewforum.php?f=506That One Guy wrote:Thank you for the time you've spent developing and perfecting this map, I really enjoyed it and I'm sure many more people who don't post it here do as well.
lostatlimbo will be glad to hear that. he's spent years on this project!
ian.