Hey, you talk about the Reichscapital here.. caught between two fires in the west and east..both a reason to round-off upwards: +2 for the area and the +1 for Berlin proper.
Well these is your sugestion,maybe you can explane to asl80 why 2 is good.

Moderator: Cartographers
Hey, you talk about the Reichscapital here.. caught between two fires in the west and east..both a reason to round-off upwards: +2 for the area and the +1 for Berlin proper.
Also could you remove the box and istead just write in some cool letter. The Black and white box mess up the map.
Or instead useing lines, you could use Wired Fences and gate/Patrolcamp road so you dont need all those arrows.
qwert wrote:Also could you remove the box and istead just write in some cool letter. The Black and white box mess up the map.
Or instead useing lines, you could use Wired Fences and gate/Patrolcamp road so you dont need all those arrows.
I must tell you that in front lines,soldier not use gates and patrolcamp road to move,they use Army group with tanks,trucks and they brake hes way trough front.![]()
Cool letters? The black and white box is comon simple symbol,if you have better then you need to show me.
I dunno just remove the box swap with a Sign or something. Or a poster. i dunno. Propganda you know.
qwert wrote:I dunno just remove the box swap with a Sign or something. Or a poster. i dunno. Propganda you know.
You dont help me now. What poster,what propaganda?
qwert wrote:I can not put some trafic sign for Front line(it will be wrong).
Also propaganda poster in Front line will be ridiculos,because you dont need poster to know that other side who is few mile from you have Tanks,raket launcher howitzer and other things. Just simple board with simple names"Front border No crossing"
qwert wrote:lt_oddball wrote:Hey, you talk about the Reichscapital here.. caught between two fires in the west and east..both a reason to round-off upwards: +2 for the area and the +1 for Berlin proper.
Well these is your sugestion,maybe you can explane to asl80 why 2 is good.
by asl80 on Sat Aug 16, 2008 6:12 am
Looking great qwert;
- The legend is looking scmick now, well done. I Only have one new concern for it now ... this is just that maybe the german bonus numbers in the central front for East Germany - Central Europe could maybe be given the same colour as they are for the Eastern and Western front, i.e. that greenie colour.
- Reverting to the old siegfried inset was a good idea ... now all the colours match, and its a bit clearer.
Only Outstanding Issues for me;
*Still the value of the east germany bonus value ... particularly keen on oddball's or others thoughts?
qwert wrote: Colour same like in West and east,ok except balkan who will get colour like Leningrad satlingrad.
qwert wrote: --I dont mine,if Oddbal tell that 1 is ok ,then ok,but if we have two diferent sugestion,then what will do?
by pamoa on Sat Aug 16, 2008 4:06 pm
arrows are perfect now!
Could you display the last map as bigimg on first page and old ones as links.
sounds good, though for balkan front (i don't know the history/what side of the battle they were on)
- but if they were against the germans and in collaboration with the soviets and the west, then they should either have yellow like the west and soviets, or they should stay that bluey green colour, distinguishing them from them all.
- but if they were just against the germans but not in collaboration then they should stay the colour that they are now {i.e. bluey green - where the germans' colour is the green},
- but if they were with the germans then they should still have the bluey green, marking their distinction, or just the green too.
* in sum; i basically think they should stay the bluey green, or decipher the directions above (hehehe, good luck) hehe
qwert wrote:
--I dont mine,if Oddbal tell that 1 is ok ,then ok,but if we have two diferent sugestion,then what will do?
hmmmm, first, odball would have to tell us why 2 is better for the east germany bonus then one, then i think i'd like to hear what some of the other map makers have to say on this one, but, worst case scenario, you judge the best argument, or we put it to a poll.
# And yeah, i reakon it would be a good idea to make sure the first page is updated as best you can at the moment, seen as we seem to be running out of things to do at present ... this will help the mods and other map makers get a better grasp of the current stage of development, and also give a possible xml'er some grounds for begining.
qwert wrote:Yes big problem is size,i will try to put size down,but to put size to be 640px will be very dificulty to read,or to put circle in terittory.
I like the size qwert, keep it huge, this looks like a lot of great fun, quads teams will luv it as others
you got an updated one?
asl80 wrote:qwert wrote:lt_oddball wrote:Hey, you talk about the Reichscapital here.. caught between two fires in the west and east..both a reason to round-off upwards: +2 for the area and the +1 for Berlin proper.
Well these is your sugestion,maybe you can explane to asl80 why 2 is good.
hehehe, yes, please do.
Like mentioned before: in a multiplayer game after a while you ALWAYS wind up with 3 players in a gridlock.
Principally each player should have the same chance of winning the game. But on this map it will be obvious that two of 3 players have their backs covered (atlantic for the western player, and Soviet far east for the eastern player). The "german" player is caught between the two, and between the two there is almost no way of hitting eachother (via Balkan-Italy?>> in control of German player) BEFORE the german player is marginalised.
Thus, the German player WILL always be hammered between the 2 before either will spare some troops to advance all the way to the east or west.
So The German player needs some extra help:
One is the three invasion attacks out of germany versus the 2 invasion attacks inside Germany over the frontlines.
The other would be an extra higher bonus for one or more german bonus zones.
And for god's sake, it is supposed to be the heart of the demon reich..that deserves an extra fanatics bonus..
qwert wrote:lt_oddball wrote:Like mentioned before: in a multiplayer game after a while you ALWAYS wind up with 3 players in a gridlock.
Principally each player should have the same chance of winning the game. But on this map it will be obvious that two of 3 players have their backs covered (atlantic for the western player, and Soviet far east for the eastern player). The "german" player is caught between the two, and between the two there is almost no way of hitting eachother (via Balkan-Italy?>> in control of German player) BEFORE the german player is marginalised.
Thus, the German player WILL always be hammered between the 2 before either will spare some troops to advance all the way to the east or west.
So The German player needs some extra help:
One is the three invasion attacks out of germany versus the 2 invasion attacks inside Germany over the frontlines.
The other would be an extra higher bonus for one or more german bonus zones.
And for god's sake, it is supposed to be the heart of the demon reich..that deserves an extra fanatics bonus..
I think that these is a good decent logical explanation,why East Germany must have bonus +2.
Do you agree with that ASL?
hehe - thanks for the explanation, but still not convinced;
* firstly, with maps designed for each player to take a side, unless it's conquest, it rarely works out so perfectly as east-west etc.
* my main concern is with it's aquirability at the start of the game, no doubt that this (even at +1, i.e. +2) is going to be the principle small territory to snap up at the start of the game, and as such, it is always good to have these ones at a relatively low value so as not to decide the game immediately.
* in response to the disadvantage of the central front, if it did turn into a 3p 3 front game; each of the east and west territories have to hold and defend 3 attackable positions, while the centre front has 4, but two of which (one on each side), is also an attacking position.
* i would support increasing the value of the Balkan front to +6, and possibly even to +7 (+6 as it pretty much has a similar defence attack ratio to france/moscow, and +7 as this is further compounded by the fact that it is attackable from all three fronts, and also because this would increase the value of the centre front by a tiny bit, to bring it closer to the other two)
* And finally, in response to your more historical point ... piggy in the middle for the ww2 germans hey? well that's what you get when you start a war on too many fronts ... the map will represent this well, if someone starts there and gets the quick easy bonuses of east germany/polish/prussia (that's 4 defendable territories for +7 - or at the moment +8), then they will be the ones well suited to start the early multifaceted offensive. hehehe
... but i'm not going to dig my heels in, if your not convinced also, we should proceed with it staying at +2, and revisit it when the map makes its way into the forge ... by then i'm sure the other foundry regulars will review the board and gameplay too.
asl80 wrote:... but i'm not going to dig my heels in, if your not convinced also, we should proceed with it staying at +2, and revisit it when the map makes its way into the forge ... by then i'm sure the other foundry regulars will review the board and gameplay too.
qwert wrote:Something what mising here is some kind of experimental zone,where you can check map gameplay.
yeah, maybe you me and oddball could test it somehow, hehe
but otherwise, ok, i'm happy to leave it.
Good luck with the next little bits you gotta do, must be time for big map, xml and 88's soon i suppose?
How are these things going?
Users browsing this forum: No registered users