Moderator: Cartographers
Coleman wrote:I like it. I think you could extend the thick lines a little father. Denver, North Platte Sterling look like they might connect. Unless Denver is supposed to connect to North Platte. Same with a few other areas.
Coleman wrote:I agree with all of that.
mibi wrote:who the f*ck would hold 12 drought areas
RjBeals wrote:mibi wrote:who the f*ck would hold 12 drought areas
Don't start bashing people for making suggestions mibi... (joke). It's just there for intimidation I guess. Rework the whole drought area's though, I kind of like having a negative bonus though - seeing as how it was so hard to survive anyway in those areas.
mibi wrote:another idea, which may not be possible, is to have each drought territory be -1 if its over the amount of non-drought territories you have. forexample, you can occupy 8 drought areas as long as you occupy 8 non drought areas, if someone conquers 3 of your non drought areas, then its imbalanced and a -3 bonus comes in to play. So its turns the drought area into a gamble, which may or may not pay off, kind of like how the dustbowl was.
mibi wrote:another idea, which may not be possible, is to have each drought territory be -1 if its over the amount of non-drought territories you have. forexample, you can occupy 8 drought areas as long as you occupy 8 non drought areas, if someone conquers 3 of your non drought areas, then its imbalanced and a -3 bonus comes in to play. So its turns the drought area into a gamble, which may or may not pay off, kind of like how the dustbowl was.
I GOT SERVED wrote:mibi wrote:another idea, which may not be possible, is to have each drought territory be -1 if its over the amount of non-drought territories you have. forexample, you can occupy 8 drought areas as long as you occupy 8 non drought areas, if someone conquers 3 of your non drought areas, then its imbalanced and a -3 bonus comes in to play. So its turns the drought area into a gamble, which may or may not pay off, kind of like how the dustbowl was.
That sir, is genius.
virus90 wrote: I think Anarkist is a valuable asset to any game.
Herakilla wrote:even nxt to the water?
virus90 wrote: I think Anarkist is a valuable asset to any game.
RjBeals wrote:mibi wrote:another idea, which may not be possible, is to have each drought territory be -1 if its over the amount of non-drought territories you have. forexample, you can occupy 8 drought areas as long as you occupy 8 non drought areas, if someone conquers 3 of your non drought areas, then its imbalanced and a -3 bonus comes in to play. So its turns the drought area into a gamble, which may or may not pay off, kind of like how the dustbowl was.
That is GREAT!! That's the key I've been looking for in order to make the drought areas a factor, but a gamble also. So if your balanced out, and it's my turn, I simply attack some non-drought areas and give you negative bonus. Very Very Cool. So do people pay your for your ideas or what!
Please Please let XML be able to do this ???
<continent>
<name>8 droughts</name>
<bonus>-1</bonus>
<components>
<component>drought a</component>
..... (list all drought territories here)
</components>
<required>8</required>
</continent>
<continent>
<name>8 waters</name> (Shit name I know!)
<bonus>0</bonus>
<components>
<component>non drought territory</component>
..... (list all non drought territories here)
</components>
<required>8</required>
<overrides>
<override>8 droughts</override>
</overrides>
</continent>
<continent>
<name>7 waters</name> (Shit name I know!)
<bonus>0</bonus>
<components>
<component>non drought territory</component>
..... (list all non drought territories here)
</components>
<required>7</required>
<overrides>
<override>7 droughts</override>
</overrides>
</continent>
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