yeti_c wrote:Which chopper attacks which starts?
Or can they attack all?
If the latter - I'd suggest only having 1 chopper.
C.
I'm thinking A can do 1.3.5.7
B can do 2.4.6.8
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yeti_c wrote:Which chopper attacks which starts?
Or can they attack all?
If the latter - I'd suggest only having 1 chopper.
C.
cairnswk wrote:yeti_c wrote:Which chopper attacks which starts?
Or can they attack all?
If the latter - I'd suggest only having 1 chopper.
C.
I'm thinking A can do 1.3.5.7
B can do 2.4.6.8
yeti_c wrote:cairnswk wrote:yeti_c wrote:Which chopper attacks which starts?
Or can they attack all?
If the latter - I'd suggest only having 1 chopper.
C.
I'm thinking A can do 1.3.5.7
B can do 2.4.6.8
Cool - good luck getting it into the legend though?
C.
yeti_c wrote:If anyone's interested "Where Eagles Dare" is on channel 5 right now!!
C.
yeti_c wrote:BENJIKAT IS DEAD wrote:The higher it is, then the more likely that any given game is determined by the objective and not by elims. Also for esc, I think it should be generally inaccessible until the 3rd cashes (in 8 player games, 1st cash is 4-25, second is 30-65, third is 70 - 105) so 60 is about the lower limit of doing that.
So - perhaps a shade more then?
C.
Incandenza wrote:99 seems high, especially since it's not like the helicopters can take out EVERYTHING. You'll still have to detail armies to take out other armies. Seems like doing both would be a bit of a stretch even on 3rd cash in an 8p escalating game. You'd have to basically dedicate an entire huge cash to taking out the neutrals and bombarding. Besides, 99 would be way too high for a flat rate or no cards game that wasn't in round 90.
Incandenza wrote:If you really wanted to make it tricky, one helicopter could bombard the beginning parachute terits, the other could bombard the "1" terits... but that might be making things too tough.
pamoa wrote:Just a small question: why did you write helipad in english instead of Hubschrauberlandeplatz or Landplatz ?
pamoa wrote:This mean you should take both helicopter in a single round to kill your opponents. In that case why don't you draw a oneway attack route from helipads to Hubschrauber A and then from Hubschrauber A to B.
legend suggestion:Helipad and Hubschrauber respawn each turn to neutral, Hubschrauber A can bombard parachutes, Hubschrauber B can bombard positions C1 through Y1.
Just a small question: why did you write helipad in english instead of Hubschrauberlandeplatz or Landplatz ?
cairnswk wrote:AA already takes care of the positions c1 through y1.
Helicopters will take care of the parachutes.
yeti_c wrote:cairnswk wrote:AA already takes care of the positions c1 through y1.
Helicopters will take care of the parachutes.
AA - only does the 2's at the moment - according to the legend?
C.
yeti_c wrote:Call them "Checkpoints" or something - and then say "AA Bombards Checkpoints".
C.
barterer2002 wrote:Shoule AA also become auto neutral?
cairnswk wrote:yeti_c wrote:Call them "Checkpoints" or something - and then say "AA Bombards Checkpoints".
C.
I think AA has to go back to bombarding C1 through to Y2
Androidz wrote:Why do the D24 have 222 neatruals
AndyDufresne wrote:Just a little update, I've had Lack switch Das Schloss to "Beta" on the Game Finder, assuming that we'll get a new version eventually--so when it changes, not to throw anyone into the ditch!
--Andy
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