Ratings Explanatory Tags & Consequences
				
Posted: 
Tue Mar 21, 2017 6:00 pm 
				by JdeV 100
				Troll Rating
For the game ratings, a player with a high eg rudeness/sore loser/deadbeat rating be suspended from comments and/or ratings, and/or the ratings explanatory tags to include a "troll" (in-game troll) check box.
Because we come here to play a game and shit be pleasant.
			 
			
				Re: Ratings Explanatory Tags & Consequences
				
Posted: 
Wed Mar 29, 2017 9:19 am 
				by mrswdk
				Being generally rude and abusive and being a troll are not the same things.
Tag is clearly too subjective to be applied with any consistency, motion this suggestion be rejected.
			 
			
				Re: Ratings Explanatory Tags & Consequences
				
Posted: 
Wed Apr 12, 2017 6:06 am 
				by DirtyDishSoap
				I didn't want to create a new thread for this, but I wanted to bring it up in here and see if there is an actual issue with the feedback systems terminology or within of itself. (Personally, loved the older system because you can actually explain why you're receiving/giving a negative or positive feedback. This is just...A terrible version made for dummies).
So here's the three categories you can rate someone, from 1 to 5 stars.
Fair Play, Gameplay, and Attitude.
Here's every tag that will help people identify why you received a good or bad rating, or to give one. I'll try and point out the really terrible terms in the system that simply don't work in most cases.
Quick
Exclusive for speed games imo.
Slow
Exclusive for speed games imo.
Deadbeat 
Fits with gameplay, the other two, no.
Friendly 
Attitude.
Funny 
Attitude.
Helpful
Attitude.
Talkative
Attitude. 
Silent 
Attitude.
Rude  
Attitude
Complainer  
Attitude.
Paranoid  
Attitude.
Bully  
Attitude. - Can we get a broader term for all of these? A one size fits all? "Negative Attitude" and "Positive Attitude" is my suggestion.
Trustworthy  
Attitude/Gameplay
Backstabber  
Fair play/Gameplay - This term sucks. If you form an alliance in game, there is no signed agreement that you have to keep that alliance. The whole objective of this game is Risk. You're taking a risk in trusting another player in standard. While I understand the concept of "the enemy of my enemy is my friend", if you have the cards I need to win the game, I will backstab you and take the game. This term sucks, get rid of it.
Good Teammate 
Fair play/Gameplay.
Bad Teammate 
Fair play/Gameplay
Teammate Killer  
Fair play - Another reason why we don't need backstabber.
Cooperative  
Fair play/Gameplay - Can fit in with good teammate. Doesn't belong.
Uncooperative  
Fair play/Gameplay - Can fit in with bad teammate. Doesn't belong.
Brave  
Attitude - Why include brave? When I think of brave, I'm thinking of a player who attacks 3 against 100. That's idiotic. Get rid of brave.
Coward  
Attitude - Players who err on the side of caution, different play styles shouldn't be the cause of a negative term. Coward sucks just as much as bravery. Get rid of it.
Irrational  
Attitude/Gameplay
Reckless  
Gameplay - You can fit this with bravery if you'd like. I feel like this term can fit with irrational, however. Get rid of it.
Suicider  
Gameplay/Fair Play
Vindictive 
Gameplay/Fair Play/Attitude - Only term on here where you can actually use this for all three.
Sore Loser  
Attitude.
Quitter  
Attitude/Gameplay.
Clueless  
Attitude? Gameplay? - I really hate this term because it's too broad. You can vote for people who've never played a certain type of settings or a map and get away with it and leave them a horrible rating. Clueless is a terrible term that doesn't belong.
Balanced Play 
Gameplay
Secret Diplomacy  
Fair Play, Gameplay
Cheap Tactics  
Fair Play, Gameplay - Same thing as backstabber. Get rid of this. Tactics are tactics, your tactics was beat by someone else's tactics.  if you're including this term, then include honorable. Or don't and just get rid of it.
Leader  
Attitude.
Follower  
Attitude.
Good Strategy  
Gameplay - I never liked this term because your strategy can be bad in the eyes of others, or great to others but bad to one single person. Doesn't belong, get rid of it.
Poor Strategy 
Gameplay - I never liked this term because your strategy can be bad in the eyes of others, or great to others but bad to one single person. Doesn't belong, get rid of it.
I've included the reasons why we should remove or improve on the feedback system. I personally would like to see a return of the old Positive/Negative feedback system we had years ago before we had this "Five Star Restaurant" rating system which has proven to be a complete lack luster.
I want to know in detail why a player received a negative, or a positive. It would certainly help the mods more, imo at least, with finding out whether or not there is real ratings abuse.
			 
			
				Re: Ratings Explanatory Tags & Consequences
				
Posted: 
Wed Apr 12, 2017 9:13 am 
				by mrswdk
				DirtyDishSoap wrote:Quick
Exclusive for speed games imo.
Slow
Exclusive for speed games imo.
Surely there's some utility in those ratings for slut shaming people like llama, who take 23 hours 58 minutes to take their turns on casual games and thereby cause them to drag on for months on end.
 
			 
			
				Re: Ratings Explanatory Tags & Consequences
				
Posted: 
Wed Apr 12, 2017 12:40 pm 
				by riskllama
				totes agree w/mrs : quick/slow has a valid place in standard games.
			 
			
				Re: Ratings Explanatory Tags & Consequences
				
Posted: 
Sun Apr 16, 2017 10:37 am 
				by DirtyDishSoap
				riskllama wrote:totes agree w/mrs : quick/slow has a valid place in standard games.
Yeah you do miss every turn possible.
 
			 
			
				Re: Ratings Explanatory Tags & Consequences
				
Posted: 
Sun Apr 16, 2017 2:39 pm 
				by riskllama
				DirtyDishSoap wrote:riskllama wrote:totes agree w/mrs : quick/slow has a valid place in standard games.
Yeah you do miss every turn possible.
 
happy to smash your argument to bits anytime, DDS.
 
			 
			
				Re: Ratings Explanatory Tags & Consequences
				
Posted: 
Tue Apr 18, 2017 2:28 am 
				by DirtyDishSoap
				riskllama wrote:DirtyDishSoap wrote:riskllama wrote:totes agree w/mrs : quick/slow has a valid place in standard games.
Yeah you do miss every turn possible.
 
happy to smash your argument to bits anytime, DDS.
 
I think I'd still apply deadbeat to you.
I mean, what do you think of when you hear about a deadbeat dad? Not around, or hardly around.
You're hardly around.
I miss my dad.
 
			 
			
				Re: Ratings Explanatory Tags & Consequences
				
Posted: 
Tue Apr 18, 2017 4:16 pm 
				by riskllama
				go listen to some Boris, son - or I'll tan yer fuckin' britches...