Round 4: 55 Games, including 1 Tie-Breaker Game 27 Home Games 9 Doubles 9 Triples 9 Quads
Aug 7 - Start of 7 week period Aug 7 - Finalize all negotiations Aug 14 - Obtain Privs from CD's Aug 21 - Send first set of games Sept 11- Send second set of games Sept 18 - All games joined
Set 1: [created and exchanged by 21st of August (4D,5T,5Q]
davekettering wrote:Contacts: FALL - Icepack S&M - davekettering
Round 4: 55 Games, including 1 Tie-Breaker Game 27 Home Games 9 Doubles 9 Triples 9 Quads
Aug 7 - Start of 7 week period Aug 7 - Finalize all negotiations Aug 14 - Obtain Privs from CD's Aug 21 - Send first set of games Sept 11- Send second set of games Sept 18 - All games joined
Set 1: [created and exchanged by 21st of August (4D,5T,5Q]
FALL Dubs: D1: D2: D3: D4:
Trips: T1: T2: T3: T4: T5:
Quads: Q1: Q2: Q3: Q4: Q5:
S&M
Dubs: D1: D2: D3: D4:
Trips: T1: T2: T3: T4: T5:
Quads: Q1: Q2: Q3: Q4: Q5:
Set 2:[created and exchanged by 11th of September (5D,4T,4Q), including tie breaker game]
FALL Dubs: D1: D2: D3: D4: D5:
Trips: T1: T2: T3: T4:
Quads: Q1: Q2: Q3: Q4:
TB1: Classic - ns, ch, sunny
S&M Dubs: D1: D2: D3: D4: D5:
Trips: T1: T2: T3: T4:
Quads: Q1: Q2: Q3: Q4:
All games MUST be filled no later than the 25th of September.
davekettering wrote:Contacts: FALL - Icepack S&M - davekettering
Round 4: 55 Games, including 1 Tie-Breaker Game 27 Home Games 9 Doubles 9 Triples 9 Quads
Aug 7 - Start of 7 week period Aug 7 - Finalize all negotiations Aug 14 - Obtain Privs from CD's Aug 21 - Send first set of games Sept 11- Send second set of games Sept 18 - All games joined
Set 1: [created and exchanged by 21st of August (4D,5T,5Q]
FALL Dubs: D1: D2: D3: D4:
Trips: T1: T2: T3: T4: T5:
Quads: Q1: Q2: Q3: Q4: Q5:
S&M
Dubs: D1: D2: D3: D4:
Trips: T1: T2: T3: T4: T5:
Quads: Q1: Q2: Q3: Q4: Q5:
Set 2:[created and exchanged by 11th of September (5D,4T,4Q), including tie breaker game]
FALL Dubs: D1: D2: D3: D4: D5:
Trips: T1: T2: T3: T4:
Quads: Q1: Q2: Q3: Q4:
TB1: Classic - ns, ch, sunny
S&M Dubs: D1: D2: D3: D4: D5:
Trips: T1: T2: T3: T4:
Quads: Q1: Q2: Q3: Q4:
All games MUST be filled no later than the 25th of September.
I wish I had time to follow this closely. It should be an interesting one.
Re: [CC6] Round 4, FALL vs S&M, 0 of 55
Posted: Wed Aug 24, 2016 10:36 pm
by jcmagno
Have a fun war FALL guys!
Re: [CC6] Round 4, FALL vs S&M, 0 of 55
Posted: Sat Aug 27, 2016 3:38 am
by GoranZ
will FALL home games start any time soon? Or maybe S&M will be ready to send their men by round 2
Re: [CC6] Round 4, FALL vs S&M, 0 of 55
Posted: Sun Aug 28, 2016 1:23 am
by davekettering
All games are filled. Good luck in the way guys......
Re: [CC6] Round 4, FALL vs S&M, 0 of 55
Posted: Mon Aug 29, 2016 2:17 pm
by IcePack
All games joined & started Cheers & GL
Re: [CC6] Round 4, FALL vs S&M, 0 of 55
Posted: Tue Aug 30, 2016 6:29 am
by josko.ri
Good luck fellow FALL. looking forward for nice war and to break your domination on CC for the last more than a year.
Re: [CC6] Round 4, FALL vs S&M, 0 of 55
Posted: Thu Sep 01, 2016 2:18 pm
by rockfist
Any early reports here? I see that S&M has drawn blood.
Re: [CC6] Round 4, FALL vs S&M, 0 of 55
Posted: Thu Sep 01, 2016 2:27 pm
by IcePack
rockfist wrote:Any early reports here? I see that S&M has drawn blood.
Still early, S&M have a couple of wins coming in. Their home games are further along which they are doing well in. I have them up in leaning games etc but we are starting to make progress. We kinda tripped over our own feet @ the start.
Lot of game play left to go.
Re: [CC6] Round 4, FALL vs S&M, 0 of 55
Posted: Sat Sep 03, 2016 7:35 am
by josko.ri
rockfist wrote:Any early reports here? I see that S&M has drawn blood.
By current look of set 1 games, it may finish 17-11 for S&M. I hope we will hold advantages that we have
Re: [CC6] Round 4, FALL [0] vs S&M [2]
Posted: Sun Sep 04, 2016 1:41 pm
by IcePack
3-3 currently
Re: [CC6] Round 4, FALL [3] vs S&M [3]
Posted: Thu Sep 08, 2016 10:55 pm
by t4mcr53s2
good luck S and M have fun
Re: [CC6] Round 4, FALL [3] vs S&M [5]
Posted: Sun Sep 11, 2016 10:28 pm
by IcePack
FALL's Home Round 2 is created & invited. Waiting on S&M's
Re: [CC6] Round 4, FALL [3] vs S&M [6]
Posted: Mon Sep 12, 2016 12:12 am
by davekettering
I made a correction to our rules tonight.
In the original rules, I had "Players can participate in a maximum of 20 games in total (including tiebreaker)"
When researching the rules after it was pointed out to me, I found the following:
'The Tie-Breaker game for all the rounds will be Triples on Classic, sunny, chained, no spoils (does not count toward player game maximum)'
So consequently, I changed our rules to reflect a maximum of 20 games, but no further reference to the tie breaker since it is not included.
Please concur this with this change IcePack.
thanks
Dave
Re: [CC6] Round 4, FALL [3] vs S&M [6]
Posted: Mon Sep 12, 2016 9:39 am
by IcePack
davekettering wrote:I made a correction to our rules tonight.
In the original rules, I had "Players can participate in a maximum of 20 games in total (including tiebreaker)"
When researching the rules after it was pointed out to me, I found the following:
'The Tie-Breaker game for all the rounds will be Triples on Classic, sunny, chained, no spoils (does not count toward player game maximum)'
So consequently, I changed our rules to reflect a maximum of 20 games, but no further reference to the tie breaker since it is not included.
Please concur this with this change IcePack.
thanks
Dave
I concur, thanks Dave!
Re: [CC6] Round 4, FALL [3] vs S&M [6]
Posted: Mon Sep 12, 2016 1:55 pm
by rockfist
How is this looking?
Josko mentioned a pretty big score (I'm assuming that didn't include Labyrinth and some other things like it though), is it holding up? I'll give my assesment for those who care of the other semi-final in that thread.
Re: [CC6] Round 4, FALL [3] vs S&M [6]
Posted: Mon Sep 12, 2016 1:57 pm
by IcePack
Last I checked over the weekend S&M appeared to be up by 3-4
Re: [CC6] Round 4, FALL [3] vs S&M [6]
Posted: Tue Sep 13, 2016 4:07 am
by josko.ri
rockfist wrote:How is this looking?
Josko mentioned a pretty big score (I'm assuming that didn't include Labyrinth and some other things like it though), is it holding up? I'll give my assesment for those who care of the other semi-final in that thread.
Many games turned in one or other side since then but now my forecast is 16-12 for S&M. I see that IcePack sees it similarly.