43-Game War - 14 Doubles, 14 Triples, 14 Quadruples and a Tie-breaker game over 2 rounds
Schedule and Round Breakdown
Two rounds - Round 1 to be exchanged by February 2 and Round 2 to be exchanged by February 16. Clans will have 1 week to fill games (both home and away).
Round One - Round One - 3 Dubs + 4 Trips + 4 Quads chosen by each clan
Round Two - 4 Dubs + 3 Trips + 3 Quads chosen by each clan + Tie-breaker (Triples on Classic, no spoils, chained, sunny, created by A^)
Terms
NO limit on number of trench games
NO round limit on trench games
Each map can only be used twice per clan and only once per game type (dubs/trips/quads)
not allowed: no forts, nuclear, zombie, speed, freestyle, manual, beta
The 5 and 6 week schedules WILL be strictly enforced. Since you are not even giving yourselves a single day of leeway here, we WILL be deducting points for every game not made by the 5 week AND every game not started by the 6 week deadlines. I'd recommend giving yourselves a day or two of leeway there as anything can happen and it's dangerous cutting it so close like that.
Also, for some reason you have a 30 round limit for tie-breaker, which is not default and is NOT negotiable...so, that needs to be fixed.
You also truncated the "no fog" rule for some reason.
Also if you negotiated no nuclear that's fine, but it needs to be red.
Re: [CCXV] Round 1: A^ (0) vs LOW (0)
Posted: Sun Jan 19, 2025 2:38 pm
by itake
Thanks for the catch! Some of that was a copy/paste error, you can't get good help these days. The Matt's (Hill & Riddle) like living on the edge regarding deadlines, and I support their lifestyle choices even when I don't fully agree with them. We will both abide by and expect your strict enforcement of all rules, regulations, standards, and provisos (hopefully in a fair and balanced manner).
Re: [CCXV] Round 1: A^ (0) vs LOW (0)
Posted: Sun Jan 19, 2025 7:01 pm
by JJ41375
LOW Agrees to the terms and conditions. Cheers to a great war.