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Fibonacci Snail

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Fibonacci Snail

Postby plurple on Tue Oct 28, 2025 5:02 pm

Map Name: Fibonacci Snail
Mapmaker(s): Plurple
Number of Territories: 232
Special Features: none in particular
What Makes This Map Worthy of Being Made: it is a cute snail and having a new basic map is always worth it.

This is a still work in progress map but the xml and most of the art has been done and I would like to get started on testing it to see if it is fun :D The legend explaining continent bonuses will be remade but should suffice for basic testing.

Map Image:
show: rough legend
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Re: Fibonacci Snail

Postby TeeGee on Tue Oct 28, 2025 8:11 pm

Hurry up and make it happen :)
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Re: Fibonacci Snail

Postby plurple on Wed Oct 29, 2025 2:49 am

TeeGee wrote:Hurry up and make it happen :)


Patience Snails are slow and steady creatures but you should be able to play it on the beta site right now!!
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Re: Fibonacci Snail

Postby owenshooter on Wed Oct 29, 2025 3:27 am

Where is MAYNARD?!!!!!!



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Re: Fibonacci Snail

Postby SoN!c on Wed Oct 29, 2025 3:58 am

in for testing, shoot some invites
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Re: Fibonacci Snail

Postby Ltrain on Wed Oct 29, 2025 12:43 pm

Very cool map!
Might want to stagger the region bonus like Conquer Man map or just limit it like Hive. 25 troops is a lot to get on first turn just for regions.
Also, this doesn't really matter but maybe cut off the sequence at 55 in the explanation. Having 89 in there had me searching for it at first
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Re: Fibonacci Snail

Postby plurple on Wed Oct 29, 2025 12:53 pm

Ltrain wrote:Very cool map!
Might want to stagger the region bonus like Conquer Man map or just limit it like Hive. 25 troops is a lot to get on first turn just for regions.
Also, this doesn't really matter but maybe cut off the sequence at 55 in the explanation. Having 89 in there had me searching for it at first


Yeah i think i will make it based on 4 or 5 not 3. And yeah maybe a max amount maybe. Also need to make a lot of territories neutral to not drop the small bonuses :D yeah the legend is just a rough version i threw together to start testing :) but the map has a few extra fun maths stuff in the map i will put in the real legend :D
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Re: Fibonacci Snail

Postby SoN!c on Wed Oct 29, 2025 2:06 pm

Ltrain wrote:Very cool map!
Might want to stagger the region bonus like Conquer Man map or just limit it like Hive. 25 troops is a lot to get on first turn just for regions.
Also, this doesn't really matter but maybe cut off the sequence at 55 in the explanation. Having 89 in there had me searching for it at first


I had similar thougts. But this a great map in the making. And yes : hive and conquer man come to mind. Another thougt: change the white background.

BuT ANYWAYS: =D> =D> =D>
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Re: Fibonacci Snail

Postby Ltrain on Wed Oct 29, 2025 9:59 pm

SoN!c wrote:
Ltrain wrote:Very cool map!
Might want to stagger the region bonus like Conquer Man map or just limit it like Hive. 25 troops is a lot to get on first turn just for regions.
Also, this doesn't really matter but maybe cut off the sequence at 55 in the explanation. Having 89 in there had me searching for it at first


I had similar thougts. But this a great map in the making. And yes : hive and conquer man come to mind. Another thougt: change the white background.

BuT ANYWAYS: =D> =D> =D>


Just my first thought after having first turn on the map. I actually had pretty bad dice but I still think im up well enough. The concept is really cool ya'll are doing a great job with all these new maps. I hope new people once they launch will see them and not just keep playing baltic :) I'm guilty, I love a good baltic speeder on any setting
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