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Re: TheGeneral's Pro Mafia [Day 1] Two deaths, how can this

Postby MoB Deadly on Sat Jan 21, 2012 5:35 pm

edocsil wrote:
MoB Deadly wrote:Since we are at Day 1, there is a slim chance the cop got any info last night. So we aren't going to have any leads at this time. So we could do a Random/joke votes or Questions to try to produce leads.

Ive been brainstorming a little but not thinking of anything. Since Zimmah claimed doctor, I think we are safe following his lead. I was trying to think what we could possibly ALL PM Zimmah, that he can cross check to find flaws or inconsistencies. We certainly don't want a mass claim over PM because of leaks etc. But what if towards the end of the day maybe Zimmah asked 2-3 suspects their role or something.

Im just spitballing, I don't have any good ideas yet.

Im looking for ways to use these PMs to our advantage, town doesn't get them often. I personally don't think day PMs are scummy. No matter what, scum isn't going to send anything critical over PM, they would play it safe and wait till night. What info could scum even WANT to send over PM right now? Unless they are in a speed lynch situation, or they magically figured out the cop if he laid a breadcrumb, there's no reason to send a PM right now.


A good player can identify the cop d1, especially if both players know each other well. Also a mass PM will do nothing. One will tell the Doc they are the cop and every single other person will tell them that they are VT.

I think your push for the PM plan just convinced me you must die, that could easily expose the cop, especially if the doc and the cop start to talk.



Edoc, I said I was just brainstorming ideas that we can use this tool to our advantage. If we can't think of any ways it will help us then we don't have to use it. But I wanted to talk about it.... Im not "pushing" for anything. We need a plan that's not flawed, before we can even decide if we wanted to explore it or not.


fastposted a couple times
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Re: TheGeneral's Pro Mafia [Day 1] Two deaths, how can this

Postby MoB Deadly on Sat Jan 21, 2012 5:35 pm

I never ever ever ever said the cop should PM zimmah stating he is the cop. THAT IS RISKY
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Re: TheGeneral's Pro Mafia [Day 1] Two deaths, how can this

Postby MoB Deadly on Sat Jan 21, 2012 5:38 pm

I just feel like:
1) No one even wants to debate about possibly coming up with a strategy using PMs
2) We are limiting ourselves by not using a tool available to us
3) We are defaulting to our comfort zone of how normal CC mafia is played and not accepting any other strategies as viable options.
4) I don't even see how I am coming across as scummy, all I want to to is debate and to see if someone can get a good idea of what to do with this PM tool we have. If we cant think of anything then fine no big deal we dont have to use it.
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Re: TheGeneral's Pro Mafia [Day 1] Two deaths, how can this

Postby MoB Deadly on Sat Jan 21, 2012 5:42 pm

Btw.... when I first learned to play Mafia, Day PMs were allowed in almost all games. Maybe that's why I am trying to embrace this here in CC mafia.

Those pms would show up as:

MoB Deadly whispered to Ghostly

If there were any spies in the game, they could read that PM
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Re: TheGeneral's Pro Mafia [Day 1] Two deaths, how can this

Postby edocsil on Sat Jan 21, 2012 5:42 pm

MoB Deadly wrote:I never ever ever ever said the cop should PM zimmah stating he is the cop. THAT IS RISKY


But the VT's will be full of hot air and the Scum will attempt to manipulate the doc.
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Re: TheGeneral's Pro Mafia [Day 1] Two deaths, how can this

Postby edocsil on Sat Jan 21, 2012 5:43 pm

MoB Deadly wrote:I just feel like:
1) No one even wants to debate about possibly coming up with a strategy using PMs
2) We are limiting ourselves by not using a tool available to us
3) We are defaulting to our comfort zone of how normal CC mafia is played and not accepting any other strategies as viable options.
4) I don't even see how I am coming across as scummy, all I want to to is debate and to see if someone can get a good idea of what to do with this PM tool we have. If we cant think of anything then fine no big deal we dont have to use it.


I fully agree that it is a tool to be used, but it is a tool that I believe will only be of value once the game progresses.
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Re: TheGeneral's Pro Mafia [Day 1] Two deaths, how can this

Postby MoB Deadly on Sat Jan 21, 2012 5:47 pm

edocsil wrote:
MoB Deadly wrote:I never ever ever ever said the cop should PM zimmah stating he is the cop. THAT IS RISKY


But the VT's will be full of hot air and the Scum will attempt to manipulate the doc.


Thats why I said Zimmah should be the one asking the questions. But you are right, there is no info available to VTs so its pointless at this point in the game.

Only use I see right now is a potential cop sending a guilty result to zimmah. (he wouldn't send an innocent result because that would risk outing him).
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Re: TheGeneral's Pro Mafia [Day 1] Two deaths, how can this

Postby ghostly447 on Sat Jan 21, 2012 5:59 pm

Maybe if we took MoB's idea and instead of everyone mailing zimmah, the cop doesnt mail zimmah. Because not everything will leak in 1 day, and so mafia will only be able to rule 1 person out (besides their fellow mafia) per leak. Then only zimmah knows who the cop is, so town doc knows town cop, and no one else knows anything so we can all go about trying to get leads for our cop to investigate.
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Re: TheGeneral's Pro Mafia [Day 1] Two deaths, how can this

Postby spiesr on Sat Jan 21, 2012 6:08 pm

MoB Deadly wrote:Only use I see right now is a potential cop sending a guilty result to zimmah. (he wouldn't send an innocent result because that would risk outing him).
If you are that dead set on finding a use for the day message system, there is one possible way that the cop or watcher could send his results to Zimmah without the risk of his identity being revealed by a PM leak. If we decide that every player in the game must send a message to Zimmah containing the results of "their investigation" to Zimmah then we can disguise the real message with a bunch of fake ones. Since Zimmah claims to already know who the cop/watcher is then he will be able to pick the real message out of the fakes. If any of the messages leak the mafia won't gain any info from it as they won't know if it is the message from the real cop/watcher or a decoy. As a further safeguard to prevent to scum from eliminating any candidates that sent in a result that the scum know is wrong, everyone could send 2 PMs. One with the their target and a second with the result of the action. The chances of both PMs from the same player leaking can't be very high.
There, that is at least a more complete idea than what you have come up with so far.

On a somewhat related note, Zimmah you say that you know which role the Cop/Watcher has. You might as well reveal which it is. It won't tell the scum anything since they already know as each setup has a unique set of scum roles so they already know which setup we are using.
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Re: TheGeneral's Pro Mafia [Day 1] Two deaths, how can this

Postby zimmah on Sat Jan 21, 2012 6:09 pm

ghostly447 wrote:Maybe if we took MoB's idea and instead of everyone mailing zimmah, the cop doesnt mail zimmah. Because not everything will leak in 1 day, and so mafia will only be able to rule 1 person out (besides their fellow mafia) per leak. Then only zimmah knows who the cop is, so town doc knows town cop, and no one else knows anything so we can all go about trying to get leads for our cop to investigate.


i allready stated i know who the cop or watcher is and what role he has.

no need to pm me that.

(or at least someone did pm me claiming he had that role, and it seemed legit to me)

now in case the real cop or watcher did not allready pm me i think a counterclaim (maybe in a privite way) would be best. that would allow us to catch a lie.

i also think mob has a good point about that we should use the tools we have, but i'm also not so sure on how to use the tool yet.

i'm not for lynching mob per se but i just wanted some meaningfull discussion. since my vote has reached it's goal (discussion) i'll unvote for now untill we have a slightly better idea of whats going on (or unless we're running out of time)

unvote
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Re: TheGeneral's Pro Mafia [Day 1] Two deaths, how can this

Postby zimmah on Sat Jan 21, 2012 6:12 pm

oh you're probably right about that.

it's a cop.
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Re: TheGeneral's Pro Mafia [Day 1] Two deaths, how can this

Postby ghostly447 on Sat Jan 21, 2012 6:20 pm

Sorry, the parts I was reading through sounded like we were going to speed lynch MoB. So I wanted to post my idea before that happened. I now see that you mentioned you know, or at least have an idea of who it is. I am also liking the idea of covering up the real mafia with fake claims of investigations. But still, the mafia could make certain that if there was a leak, and it was the cop or a townie saying the guilty result, that they are done away with the next night for sure. So I guess its somewhat a shot in the dark as to if the leak is actually the cop, or is a townie.

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Re: TheGeneral's Pro Mafia [Day 1] Two deaths, how can this

Postby dazza2008 on Sat Jan 21, 2012 6:23 pm

unvote
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Re: TheGeneral's Pro Mafia [Day 1] Two deaths, how can this

Postby spiesr on Sat Jan 21, 2012 6:49 pm

dazza2008 wrote:
edocsil wrote:
dazza2008 wrote:Not at all but someone might since there must be a cop or watcher here. I will wait a while and see if anything comes up before going for a random lynch.
If a cop had a guilty there would already be a lynch.

I too will Vote Mob, it his highly unlikely that there is any meaningful correspondence that could be exchanged by a VT, so there is no point in testing the system.
OK. Its not even been "day" for a day though but I will Vote MoB too.
dazza2008 wrote:unvote
Well Dazza, since you put so little effort into explaining the logic behind your votes and unvotes I will be forced to analyze your actions and come to my own conclusions. You were pretty quick to jump on the bandwagon against Mob and once it starts to break down you jump off it as fast as possible. So yeah, you get an FOS for that.
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Re: TheGeneral's Pro Mafia [Day 1] Two deaths, how can this

Postby TheGeneral2112 on Sat Jan 21, 2012 7:27 pm

In honor of our fallen compatriot, Rodion, one VT will receive an extra ability tonight. If this ability is used, one scum will be given a no identity reveal firearm for daytime use.
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Re: TheGeneral's Pro Mafia [Day 1] Two deaths, how can this

Postby Rodion on Sat Jan 21, 2012 7:35 pm

TheGeneral2112 wrote:In honor of our fallen compatriot, Rodion, one VT will receive an extra ability tonight. If this ability is used, one scum will be given a no identity reveal firearm for daytime use.


:shock: :?
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Re: TheGeneral's Pro Mafia [Day 1] Two deaths, how can this

Postby edocsil on Sat Jan 21, 2012 7:39 pm

TheGeneral2112 wrote:In honor of our fallen compatriot, Rodion, one VT will receive an extra ability tonight. If this ability is used, one scum will be given a no identity reveal firearm for daytime use.


ie, we hang someone and we don't know what side they are on?
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Re: TheGeneral's Pro Mafia [Day 1] Two deaths, how can this

Postby spiesr on Sat Jan 21, 2012 7:44 pm

edocsil wrote:
TheGeneral2112 wrote:In honor of our fallen compatriot, Rodion, one VT will receive an extra ability tonight. If this ability is used, one scum will be given a no identity reveal firearm for daytime use.
ie, we hang someone and we don't know what side they are on?
I think he means that the scum can kill someone during the day without revealing who did the killing.
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Re: TheGeneral's Pro Mafia [Day 1] Two deaths, how can this

Postby TheGeneral2112 on Sat Jan 21, 2012 7:59 pm

spiesr wrote:
edocsil wrote:
TheGeneral2112 wrote:In honor of our fallen compatriot, Rodion, one VT will receive an extra ability tonight. If this ability is used, one scum will be given a no identity reveal firearm for daytime use.
ie, we hang someone and we don't know what side they are on?
I think he means that the scum can kill someone during the day without revealing who did the killing.

Scum will only receive a gun if the VT I offer this unknown ability to decides to use it.
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Re: TheGeneral's Pro Mafia [Day 1] Two deaths, how can this

Postby spiesr on Sat Jan 21, 2012 8:06 pm

TheGeneral2112 wrote:Scum will only receive a gun if the VT I offer this unknown ability to decides to use it.
The question is how does "a no identity reveal firearm for daytime use" work?
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Re: TheGeneral's Pro Mafia [Day 1] Two deaths, how can this

Postby TheGeneral2112 on Sat Jan 21, 2012 8:16 pm

spiesr wrote:
TheGeneral2112 wrote:Scum will only receive a gun if the VT I offer this unknown ability to decides to use it.
The question is how does "a no identity reveal firearm for daytime use" work?

This is a gun, that can be used during the daytime in which the shooter is not revealed when firing the weapon.
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Re: TheGeneral's Pro Mafia [Day 1] Two deaths, how can this

Postby edocsil on Sat Jan 21, 2012 8:22 pm

spiesr wrote:
TheGeneral2112 wrote:Scum will only receive a gun if the VT I offer this unknown ability to decides to use it.
The question is how does "a no identity reveal firearm for daytime use" work?


It doesn't, because I pray to god that the VT does not use it, barring the learned role being a vengeful bodyguard and is used to protect doc. If the role doesn't kill a scum somehow while saving the doc it is useless, because the scum will just DK the doc/cop anyhow, and 2 townie kills could really make this go poorly for the town.

The use of this action will be the fact that is will give us a guarantied townie. That townie can PM the role gained to the Doc, who can forward to the cop, BEFORE the cop investigates. There is a risk that the cop is revealed, but the cop will be protected for at least one night and will know at least one more townie, and hopefully find a scum (odds are bad with a lawyer)

This could be foiled scum sending in "unknown abilities" but it will reveal the scum to the Doc who can simply tell the Cop everyone who submitted a role to him. It might take a day to find the liar, but it would also give us a scum lynch.

It would be critical for critical for whoever got the role to submit it to the Doc ASAP once night fell, 3 days isn't a lot of time for a length series of conversations.
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Re: TheGeneral's Pro Mafia [Day 1] Two deaths, how can this

Postby zimmah on Sun Jan 22, 2012 2:23 am

edocsil wrote:
spiesr wrote:
TheGeneral2112 wrote:Scum will only receive a gun if the VT I offer this unknown ability to decides to use it.
The question is how does "a no identity reveal firearm for daytime use" work?


It doesn't, because I pray to god that the VT does not use it, barring the learned role being a vengeful bodyguard and is used to protect doc. If the role doesn't kill a scum somehow while saving the doc it is useless, because the scum will just DK the doc/cop anyhow, and 2 townie kills could really make this go poorly for the town.

The use of this action will be the fact that is will give us a guarantied townie. That townie can PM the role gained to the Doc, who can forward to the cop, BEFORE the cop investigates. There is a risk that the cop is revealed, but the cop will be protected for at least one night and will know at least one more townie, and hopefully find a scum (odds are bad with a lawyer)

This could be foiled scum sending in "unknown abilities" but it will reveal the scum to the Doc who can simply tell the Cop everyone who submitted a role to him. It might take a day to find the liar, but it would also give us a scum lynch.

It would be critical for critical for whoever got the role to submit it to the Doc ASAP once night fell, 3 days isn't a lot of time for a length series of conversations.



i agree
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Re: TheGeneral's Pro Mafia [Day 1] Two deaths, how can this

Postby agentcom on Sun Jan 22, 2012 4:17 pm

TheGeneral2112 wrote:
agentcom wrote:What is stopping 2 players (mafia or town) from PM'ing each other without telling you about it? Do you have some way of looking at people's "private" messages?


Honesty and integrity. Just as you follow the no PM rule in other games, you will be expected to copy me in any PMs you choose to send in this game.


OK, thanks. I've read up through the bottom of the page where this message appeared. Looks like there's about 5 pages left to read through. Fiancee's family just left, but football is on and schoolwork hasn't been done. I'll get to them when I can ... probably late tonight or tomorrow. Hope there's nothing too interesting going on ...
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Re: TheGeneral's Pro Mafia [Day 1] Two deaths, how can this

Postby agentcom on Mon Jan 23, 2012 2:28 pm

Wow, was prepared to have to do a lot more reading than that, but it looks like a lot of the discussion was brief posts and there hasn't been any action since yesterday afternoon. My thoughts so far ... let's start with MoB Deadly.

I initially thought he was just trying to test out the system. I didn't see any reason for suspicion of that. Kind of thought it was a good idea. However, I did not think of Zimmah's point about why someone would need to do that. Now I am really suspicious. I find his arguments somewhat persuasive although that is mostly because they are so OBVIOUS. It's exactly what anybody would say if they were passing information. Oh I was just "testing the system." The message could also be code for some sort of coordinated action or information. I am not sure what to do with though. I am split about 50/50 on two routes:

(1) We hold off on lynching anyone on Day 1. This will give us time to investigate and clear MoB. Since we know there's a cop and no "interfering" roles, then unless mafia gets really lucky and kills the cop, we should know for sure whether he is cleared tomorrow.

(2) As the most suspicious person in the game, we go ahead and lynch MoB. The factor that weighs in favor of this is that we were lucky enough to kill a mafia in night one, so that should put us at a big advantage compared to other games. Thegeneral noted that this game is about a 50/50 odds between town and mafia, so I would think killing a mafia on night 1 would swing that significantly in favor of town. Also, we're gonna have to start lynching somebody at some point, so why not start with the people that are acting weird from the start.

(editing as I write): Actually, I'm thinking that the odds being in our favor could be used to argue for either case above.

(damn ... more edits): I forgot to consider that there is either a lawyer or a hooker in this game. If MoB is mafia and lawyer/hooker uses power on MoB, then we won't get anything out of the result (other than knowing the set-up IF result comes back "failed to investigate").

So, now I've talked myself into it. At this point in the game, there is no way to clear MoB. And even though Zimmah may no longer be convinced by his own argument, I am growing more and more convinced.

vote MoB Deadly

I think MoB Deadly is a mafia stalker. I think he was communicating the results of his stalking either to Ghostly (and the messaged was accidentally leaked) or was communicating the results to somebody else (and his message was intentionally leaked to try to implicate Ghostly if someone kills MoB).

Summarizing additional evidence:

Edoc: This would be a good way to out the cop
Also, I think Spiesr made a good point earlier that pointed out that MoB made a weird response to having the "heat" on him.

______________________

I think part of MoB's plan backfired because we now have come up with some pretty good systems for not allowing mafia to gain much (if any) information from our PMs to Zimmah. In MoB's defense (and in the interest of fairness), MoB did contribute a little bit to helping in this regard. Though he definitely didn't provide as good of ideas as Ghostly and Spiesr. Is that because he didn't think of them? Or is it because he wanted to look like he was helping without helping all that much? Obviously, since I'm the one making the case, I'm thinking the latter.

___________________

Considering that this game is now tilted in favor of us, I can't figure out why General gave the townies another weapon/skill/ability/whatever. Seems like he's kind of on our side. I'm not complaining, I just can't figure that one out.

_________________

Finally, I am 95% sure that Zimmah is above board. Everyone (except maybe Soundman?) has posted and nobody has claimed the role of doctor. Also, I can't figure out how it would benefit mafia to claim doctor, except to out the cop. Seems like an incredibly risky strategy, since we could then go and lynch both claimed doctors and mafia would be down to 1 person (and depending on whether we guessed right, we might still have the doctor. Can mafia even win with only 1 person? Even if mafia can win with 1, I would doubt that mafia would put themselves in a position that they would have to kill 3 (or 4) townies before their last member died. Maybe this is so obvious that no one has felt the need to type it out. Am I right about this? I just want to be certain before we start trying to send PM's to Zimmah. Although, I think the only person that this will really effect is the cop who supposedly has already told Zimmah who he is.
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