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Re: Memebase Mafia [32/32] DAY 1 START! (Seeking subs)

Postby strike wolf on Wed Aug 17, 2011 9:05 am

jonty125 wrote:
strike wolf wrote:*Internal* Jesus Christ! WHy do you guys have to be so inactive in this thread for a while and then post so much over night it's frustrating beyond end. My stupid teachers have already assigned me two books to read and my zombie parents who don't even have a mind of their own to think are blindly following to make me read those, I don't want to wake up to instantly see another book report. I like the activity but for the love of porn can you at least wait until I'm awake to post over 9000! times?


Why are u stealing my PR *tut* x OVER 9000!

I haven't posted much substance because I can only really see an extremely weak case on the inactives (all of them, yes every last one even if their are OVER 9000!) and I aren't going to be able to make a good case on that.

May I ask how I'm hiding behind my PR.


You're using your pr to post a lot of fluff while looking active. That's what I mean by hiding behind your pr.

edocsil wrote:Why tal and not Lawlrus? We know Tal is not one to post a lot, and he has posted more recently then the others..

Unvote Vote lawlrus Pawn

Why they aren’t doing something..


Personally, I'm not entirely against another inactive bandwagon and I agree to the extent if you are going to bandwagon an inactive go with the one that's been gone longer (unless one of the inactives have been regularly active elsewhere and the case becomes more about lurking than just inactive) but I don't currently feel the need to instantly jump on another inactive without discussing other possible leads.

VioIet wrote:
MeDeFe wrote:
VioIet wrote:Ckyrias, I am glad you came back and that you are reading and trying to be active now. However, the bandwagon formed on you rather quickly, and you had quite a few votes on you. I think that means you should consider claiming fairly soon.

What you say!? Dawg, u mad!


Well, if you had to drink your own urine on a daily basis, then you'd be quite mad too.

show


MeDeFe wrote:A bandwagon against an apparent inactive is no reason for the person to claim (neither role nor power) as soon as they post and show some activity. Voting for inactives is a last resort when there are no other leads. When the person appears the wagon stops. Period. If they just start submarining again it's worth thinking about kicking off a new wagon, but until then we're better off trying to "activate" more players who haven't posted yet.


I don't think anyone is going to follow your lead on to drake, because there wasn't much substance there.

Well, it has as much substance as "ckyrias hasn't posted, let's vote for him!".


Very good point here by MeDeFe. It definitely swayed my logic. I suppose I was too quick in suggesting a claim from ckyrias. I thought he was closer to being lynched than L-5, but I estimated incorrectly.


FOS Naxus, Skillnupper


I could be wrong about this FOS, but naxus' hasn't really stood out to me all game. I don't even know if I spelled skill's name correctly- sorry if I didn't. He seems to hop on wagons rather quickly. Just a hunch right now, and certainly doesn't deserve a vote. Just keeping things in mind.



Chapcrap, how is that drinking coming along? Can you keep up with me?

@jenbroness: I pronounce ckyrias: (sah- kye- ree- us). I really like that name.


I believe you've been around long enough you should know to keep better track of vote count (one was provided showing cky with 12 votes at the time and 17 to lynch) and how many it takes to lynch/how far from lynch the accused is.

I'm not sure I get your accusation against naxus.

safariguy5 wrote:
slowreactor wrote:First of all, I would like to apologize for being inactive for the last couple of days after I replaced anarkist. I have very limited Internet access this whole week and will not be back on my feet completely until Friday. I will probably be able to read through the thread once a day and post until then if that.

strike wolf wrote:
JenBroness wrote:Hmm, I guess I have a few things to say/ask here
2. Why would anyone post their role at this point in time? (looking at Strike Wolf (not suspiciously, but confusedly)) - Personally I think having a homogenous group right now makes it harder for the mafia (or the townies, for that matter) to pick a target.


Well it was first of all because of a mistake. I let it slip my mind i was voteless and dropped a vote into the game. When I realized it was counted I came to the decision it had to be corrected because if it wasn't I could be lynched due to a misunderstanding about my role and that's bad for town. So I felt it was best to be forward about the hows and whys. Finally being voteless I am also basically harmless to mafia, cult, SK and any other possible anti-town roles so there really was a very limited risk in claiming.


I must have missed it on my first run-through, but what did strike wolf claim?

strike wolf claimed voteless townie. Apparently there was an issue with the vote count.

Given a game this size, I could definitely see this being a possible role. And it's easy to test, he just has to vote someone and we look to see if it shows up in the next vote count.


I would have thought the fact the vote count was changed to show my vote was no longer in existance was proof but if you require further proof very well.

vote safaruguy
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Re: Memebase Mafia [32/32] DAY 1 START! (Seeking subs)

Postby jonty125 on Wed Aug 17, 2011 9:09 am

strike wolf wrote:
jonty125 wrote:
strike wolf wrote:*Internal* Jesus Christ! WHy do you guys have to be so inactive in this thread for a while and then post so much over night it's frustrating beyond end. My stupid teachers have already assigned me two books to read and my zombie parents who don't even have a mind of their own to think are blindly following to make me read those, I don't want to wake up to instantly see another book report. I like the activity but for the love of porn can you at least wait until I'm awake to post over 9000! times?


Why are u stealing my PR *tut* x OVER 9000!

I haven't posted much substance because I can only really see an extremely weak case on the inactives (all of them, yes every last one even if their are OVER 9000!) and I aren't going to be able to make a good case on that.

May I ask how I'm hiding behind my PR.


You're using your pr to post a lot of fluff while looking active. That's what I mean by hiding behind your pr.


Thank you for your explanation. I owe you OVER 9000! apologies.
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Re: Memebase Mafia [32/32] DAY 1 START! (Seeking subs)

Postby chapcrap on Wed Aug 17, 2011 12:51 pm

strike wolf wrote:Personally, I'm not entirely against another inactive bandwagon and I agree to the extent if you are going to bandwagon an inactive go with the one that's been gone longer (unless one of the inactives have been regularly active elsewhere and the case becomes more about lurking than just inactive) but I don't currently feel the need to instantly jump on another inactive without discussing other possible leads.


Agreed. That's why I went with Tal. However, lawlrus has more steam, so I'll go there.

unvote vote lawlrus
VioIet wrote:Chapcrap, how is that drinking coming along? Can you keep up with me?

It's great. When I say challenge accepted, that means CHALLENGE ACCEPTED AND COMPLETED!!
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Re: Memebase Mafia [32/32] DAY 1 START! (Seeking subs)

Postby drake_259 on Wed Aug 17, 2011 1:02 pm

*evil eyes, still offline for 2 weeks basically now, my life is crap enough without you not coming on*

Vote: lawlrus

at least jen is back :D
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Re: Memebase Mafia [32/32] DAY 1 START! (Seeking subs)

Postby jonty125 on Wed Aug 17, 2011 2:48 pm

chapcrap wrote:
strike wolf wrote:Personally, I'm not entirely against another inactive bandwagon and I agree to the extent if you are going to bandwagon an inactive go with the one that's been gone longer (unless one of the inactives have been regularly active elsewhere and the case becomes more about lurking than just inactive) but I don't currently feel the need to instantly jump on another inactive without discussing other possible leads.


Agreed. That's why I went with Tal. However, lawlrus has more steam, so I'll go there.


FOS chap for flip-flopping with his votes.
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Re: Memebase Mafia [32/32] DAY 1 START! (Seeking subs)

Postby dazza2008 on Wed Aug 17, 2011 3:27 pm

jonty125 wrote:
chapcrap wrote:
strike wolf wrote:Personally, I'm not entirely against another inactive bandwagon and I agree to the extent if you are going to bandwagon an inactive go with the one that's been gone longer (unless one of the inactives have been regularly active elsewhere and the case becomes more about lurking than just inactive) but I don't currently feel the need to instantly jump on another inactive without discussing other possible leads.


Agreed. That's why I went with Tal. However, lawlrus has more steam, so I'll go there.


FOS chap for flip-flopping with his votes.

No OVER 9000! :shock:
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Re: Memebase Mafia [32/32] DAY 1 START! (Seeking subs)

Postby safariguy5 on Wed Aug 17, 2011 5:06 pm

Yes, I'm willing to pressure lawlrus until he gets back in here. Or replaced.

unvote vote lawlrus
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Re: Memebase Mafia [32/32] DAY 1 START! (Seeking subs)

Postby Mr. Squirrel on Wed Aug 17, 2011 5:58 pm

Sorry I haven't posted, bros. I don't really have an excuse, just haven't felt motivated. Time to make it up though

unvote first of all

strike wolf wrote:Vio for suggesting that Ckyrias should claim on what was more or less a glorified activity check with others backing off. You pretty much acknowledge that people bandwagoned quickly (considering what had happened to that point with semi-inactivity and the 12 votes that gathered so quickly, it's highly unnerving to me. Perhaps we are all wolves waiting to slaughter the lamb) but you use that to point out that cky NEEDS TO CLAIM! It looks to me like trying to follow popularity into getting him to claim just a bit prematurely. He has provided something of a defense (as safari and a couple others have pointed out it's pretty much the standard response to being accused of inactivity but I'll get more into that later in the post).

I find it odd that you accuse vio specifically when both victor and safariguy both asked for claims before she did. Are you skimming or are you trying to protect them or are you just trying to make vio look bad, bro? Vote strike wolf in the meantime

About the claim, I could care less if he claims or not. Knowing his role won't help town at all right now (since we aren't about to lynch him), and the scum are probably not going to kill someone who doesn't participate much regardless of what role he claims. Since neither party really benefits from the claim, I don't understand why anyone would want it. FOS victor, saf, vio, and any other brozos who wanted the claim

This new wagon forming on lawlrus/tal seems rather desperate. The ckyrius wagon was arguably necessary since we had nothing to go on. This wagon is the opposite. We created a lot of activity with the wagon and there is a lot that you can comment on. Why we are attacking more inactives is beyond me.

Also, we really need a deadline in this game.
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Re: Memebase Mafia [32/32] DAY 1 START! (Seeking subs)

Postby Mr. Squirrel on Wed Aug 17, 2011 6:00 pm

Oh, and in addition, rather than BW the inactives, we should just have the mods prod them into activity. If they don't come, wait until they are replaced/modkilled.
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Re: Memebase Mafia [32/32] DAY 1 START! (Seeking subs)

Postby safariguy5 on Wed Aug 17, 2011 6:14 pm

Mr. Squirrel wrote:Sorry I haven't posted, bros. I don't really have an excuse, just haven't felt motivated. Time to make it up though

unvote first of all

strike wolf wrote:Vio for suggesting that Ckyrias should claim on what was more or less a glorified activity check with others backing off. You pretty much acknowledge that people bandwagoned quickly (considering what had happened to that point with semi-inactivity and the 12 votes that gathered so quickly, it's highly unnerving to me. Perhaps we are all wolves waiting to slaughter the lamb) but you use that to point out that cky NEEDS TO CLAIM! It looks to me like trying to follow popularity into getting him to claim just a bit prematurely. He has provided something of a defense (as safari and a couple others have pointed out it's pretty much the standard response to being accused of inactivity but I'll get more into that later in the post).

I find it odd that you accuse vio specifically when both victor and safariguy both asked for claims before she did. Are you skimming or are you trying to protect them or are you just trying to make vio look bad, bro? Vote strike wolf in the meantime

About the claim, I could care less if he claims or not. Knowing his role won't help town at all right now (since we aren't about to lynch him), and the scum are probably not going to kill someone who doesn't participate much regardless of what role he claims. Since neither party really benefits from the claim, I don't understand why anyone would want it. FOS victor, saf, vio, and any other brozos who wanted the claim

This new wagon forming on lawlrus/tal seems rather desperate. The ckyrius wagon was arguably necessary since we had nothing to go on. This wagon is the opposite. We created a lot of activity with the wagon and there is a lot that you can comment on. Why we are attacking more inactives is beyond me.

Also, we really need a deadline in this game.

Activity, yes. Productive activity? I would argue no.

Where we got the activity was when we had a bunch of people jump on the bandwagon on ckyrias. But to single one of them out (like skillful) is just plain arbitrary to me as many people bandwagonned and then unvoted. But like I said before, inherently we will need to bandwagon less than stellar cases on Day 1 to get the day moving. And random pressure is random unless we can get the lynch. With the pressure shifting to lawlrus, we have the same problem. Are we just going to bandwagon and let him off the hook when he posts? Or are we actually going to pressure enough to get a claim? Because if we just pressure someone and then unvote when they post something, that really doesn't do anything.
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Re: Memebase Mafia [32/32] DAY 1 START! (Seeking subs)

Postby VioIet on Thu Aug 18, 2011 12:03 am

jonty125 wrote:We've got 2 wagons that are trying to get going tal and lawlrus. If you ask me their should be OVER 9000!


jonty125 wrote:
Metsfanmax wrote:I do humbly believe that it may be more in our favor to pursue a case against the accused who is not so familiar with the game as it is played in our household, so as to attain another effective cattle prodding. If we do not lynch a heretic today, God may be quite angry with us.

Vote Lawlrus


Well I think vice-versa as Tal is a more regular CC Mafia player and I expect better of him.

And which God as there is OVER 9000!



I forgot to mention that Talapus is out of town right now. He left for a quick business trip that was only suppose to last for one day. That was a few days ago, so I take it his trip lasted longer. The reason I know this, is because we are co-modding Clue, and I have to wait til he gets back to send out all the clues.

I'm sure that he will be active in this game, once he returns.

chapcrap wrote:
VioIet wrote:Chapcrap, how is that drinking coming along? Can you keep up with me?

It's great. When I say challenge accepted, that means CHALLENGE ACCEPTED AND COMPLETED!!


Okay mods, did you see that? Chapcrap accepted and completely the challenge. That must only rightfully mean, that chapcrap has to take my PR away from me.

Mr. Squirrel wrote:Oh, and in addition, rather than BW the inactives, we should just have the mods prod them into activity. If they don't come, wait until they are replaced/modkilled.


I think that most of us already came to the concensus, that this game has already had a lot of replacements. There are not really anymore replacements out there, so the chance of an inactive getting replaced at this point are slim to none. You see how in the thread title, it says Need replacements in parenthesis. That has been up there for almost two weeks, and still no biters.

I would much rather lynch and inactive then for them to be modkilled. I absolutely hate MODKILLS. They are very disappointing to the mod. Also the mods tried to balance the game carefully, and killing off that role could affect the balance. It also makes the game less fun and dampers the mood.

But most important of all, we gain no useful information from a modkill. At least if we lynch an inactive, we can study the bandwagons and voting patterns that formed as a result. I think lynching an inactive is the only thing we can really go with on Day 1.
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Re: Memebase Mafia [32/32] DAY 1 START! (Seeking subs)

Postby Mr. Squirrel on Thu Aug 18, 2011 12:45 am

VioIet wrote:I would much rather lynch and inactive then for them to be modkilled. I absolutely hate MODKILLS. They are very disappointing to the mod. Also the mods tried to balance the game carefully, and killing off that role could affect the balance. It also makes the game less fun and dampers the mood.

I actually disagree. Modkills are more beneficial to town than inactive lynches. If we lynch them, then we are wasting a lynch that could have been used on the scum. If we let them get modkilled, then we see the role and alignment without wasting the lynch.

And just knowing who supports the death of a player is enough to garner information. You don't have to have a 'vote' and a lynch in order to garner information. As long as opinion are expressed by players, and a new fact is revealed by the mod (in this case, the roles of the modkilled players) then there is new information and discussion.

Actually, this gives me an idea on balancing games... :-k But I will start a thread in mafia discussions about it, rather than bringing it up here.
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Re: Memebase Mafia [32/32] DAY 1 START! (Seeking subs)

Postby skillfusniper33 on Thu Aug 18, 2011 2:44 am

I have a quick question about a modkill. Would a modkill take place of a lynch, or would it be along with a lynch?

Yes I did hop on and off the BW against ckyrias extremely quickly, but I also didn't want a possibility of a completely useless kill (even though I did want to move into night 1 and day 2 before to long) before he was able to possibly explain himself, so if one person got off it would make it that much harder to do so. I could have easily gotten back on just as fast.
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Re: Memebase Mafia [32/32] DAY 1 START! (Seeking subs)

Postby jonty125 on Thu Aug 18, 2011 3:29 am

skillfusniper33 wrote:I have a quick question about a modkill. Would a modkill take place of a lynch, or would it be along with a lynch?

Yes I did hop on and off the BW against ckyrias extremely quickly, but I also didn't want a possibility of a completely useless kill (even though I did want to move into night 1 and day 2 before to long) before he was able to possibly explain himself, so if one person got off it would make it that much harder to do so. I could have easily gotten back on just as fast.


A modkill is where the mod kills a player in the middle of the day for some reason or another. The day continues as normal. Not that I've been modkilled OVER 9000! times.

unvote Tal as Vio justified where he had gone.
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Re: Memebase Mafia [32/32] DAY 1 START! (Seeking subs)

Postby strike wolf on Thu Aug 18, 2011 7:51 am

Honestly it's probably true about finding replacements. I don't even think all the replacements in the game are active (without checking newguy1 and eddie). We still do have one replacement listed I believe so let's see what happens there before we take to the streets yelling mod kill.
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Re: Memebase Mafia [32/32] DAY 1 START! (Seeking subs)

Postby skillfusniper33 on Thu Aug 18, 2011 11:31 am

jonty125 wrote:
skillfusniper33 wrote:I have a quick question about a modkill. Would a modkill take place of a lynch, or would it be along with a lynch?

Yes I did hop on and off the BW against ckyrias extremely quickly, but I also didn't want a possibility of a completely useless kill (even though I did want to move into night 1 and day 2 before to long) before he was able to possibly explain himself, so if one person got off it would make it that much harder to do so. I could have easily gotten back on just as fast.


A modkill is where the mod kills a player in the middle of the day for some reason or another. The day continues as normal. Not that I've been modkilled OVER 9000! times.

unvote Tal as Vio justified where he had gone.


Thanks Jonty I just wasn't sure if it ended the day or let everything continue as it was before.

And Strike, I am no where near wanting to have a modkill right now. Just wanting to clarify how it worked.
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Re: Memebase Mafia [32/32] DAY 1 START! (Seeking subs)

Postby DoomYoshi on Thu Aug 18, 2011 8:23 pm

I will replace to avoid modkill. I won't be able to confirm until Monday though.
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Re: Memebase Mafia [32/32] DAY 1 START! (Seeking subs)

Postby DoomYoshi on Thu Aug 18, 2011 9:35 pm

Actually I already made it through the thread. I will continue following and will be available for a replacement.
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Re: Memebase Mafia [32/32] DAY 1 START! (Seeking subs)

Postby slowreactor on Thu Aug 18, 2011 10:48 pm

OK looks like I will continue to have limited access until Saturday... facebook withdrawal FTL :(

Anyhow couple of things real quick:

Did jonty claim as the over 9000 meme?

Also, I do think that trying to pressure inactives is not the best use of time. At best, we get them to speak up, and possibly a claim, which is essentially the same as pressure scummy players. At worst, we waste a bandwagon and time getting someone who just doesn't really have time for the game. Wouldn't it be better to try to put pressure on scummier players, especially because of modkills/replacements?
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Re: Memebase Mafia [32/32] DAY 1 START! (Seeking subs)

Postby VioIet on Fri Aug 19, 2011 12:28 am

slowreactor wrote:OK looks like I will continue to have limited access until Saturday... facebook withdrawal FTL :(

Anyhow couple of things real quick:

Did jonty claim as the over 9000 meme?

Also, I do think that trying to pressure inactives is not the best use of time. At best, we get them to speak up, and possibly a claim, which is essentially the same as pressure scummy players. At worst, we waste a bandwagon and time getting someone who just doesn't really have time for the game. Wouldn't it be better to try to put pressure on scummier players, especially because of modkills/replacements?




Yes, jonty claimed over 9,000 memes.


I do agree with you- except that nobody has really done anything scummy yet. We don't have a solid case on anyone in the game- so pressuring in actives is all that we have to go on right now.




Thank you, doomyoshi for volunteering to replace. That helps us out a lot!




Mr. Squirrel wrote:
VioIet wrote:I would much rather lynch and inactive then for them to be modkilled. I absolutely hate MODKILLS. They are very disappointing to the mod. Also the mods tried to balance the game carefully, and killing off that role could affect the balance. It also makes the game less fun and dampers the mood.

I actually disagree. Modkills are more beneficial to town than inactive lynches. If we lynch them, then we are wasting a lynch that could have been used on the scum. If we let them get modkilled, then we see the role and alignment without wasting the lynch.

And just knowing who supports the death of a player is enough to garner information. You don't have to have a 'vote' and a lynch in order to garner information. As long as opinion are expressed by players, and a new fact is revealed by the mod (in this case, the roles of the modkilled players) then there is new information and discussion.

Actually, this gives me an idea on balancing games... :-k But I will start a thread in mafia discussions about it, rather than bringing it up here.


The thing that I don't like about modkills- besides the game being unbalanced- is that it can quickly disadvantage the town. Day 1 and 2 are almost always mislynches. Also the odds are greater that a townie will be mislynched that a mafia goon. That is because mafia usually makes up no more than 30% of all players. So statiscally, someone inactive is more likely to be town.

So I'm thinking, that if we have a townie modkilled, and then we lynched a townie- we are already down two townies. Also a game this large, will likely have 4 deaths each night. So we are looking at losing up to 6 townies per cycle. That is bad!

And I suppose this is WIFOM, but I think a mod is more likely to mod-kill and insignificant one, than an important one (ex. i don't think a mod would ever want to mod kill the godfather).

I do however, agree with squirrel's point, that modkills can be necessary to make the vote counts more probable. It is a great problem, when you have too many inactive players, making it nearly impossible to get a concensus on the votes. What I mean is- if its a 33 player game, and it takes 17 to lynch- yet 10 players are inactive. That means we have to get 17 votes out of 23 players- since the other 10 aren't voting or reading.

I still would rather an inactive be lynched than modkilled. A modkill always ensures that at least two people die that day phase- rather than just one. With no modkills, only one person will die that day. I also think the role of someone modkilled should always be revealed- especially if they were mafia. It allows the remaining players to get an idea of the setup and who and what roles may be remaining in the game.
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Re: Memebase Mafia [32/32] DAY 1 START! (Seeking subs)

Postby safariguy5 on Fri Aug 19, 2011 12:54 am

Vio brings up a very good point regarding town attrition. A game this large, there could easily be multiple mafia factions, SKer's and probably some town vigs. Vigilantes tend to be too trigger happy, so we often get townies killing townies based on "gut feelings" Night 1 on top of any mafia or SKer NK's. I'm not keen on having town possibly lose more members than necessary in the early going.
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Re: Memebase Mafia [32/32] DAY 1 START! (Seeking subs)

Postby jonty125 on Fri Aug 19, 2011 2:39 am

safariguy5 wrote:Vio brings up a very good point regarding town attrition. A game this large, there could easily be multiple mafia factions, SKer's and probably some town vigs. Vigilantes tend to be too trigger happy, so we often get townies killing townies based on "gut feelings" Night 1 on top of any mafia or SKer NK's. I'm not keen on having town possibly lose more members than necessary in the early going.


Message for any vigs. DO NOT kill anyone @ anytime unless you are AT LEAST 80%
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Cook jonty125
 
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Re: Memebase Mafia [32/32] DAY 1 START! (Seeking subs)

Postby jonty125 on Fri Aug 19, 2011 2:40 am

EBWOP
jonty125 wrote:
safariguy5 wrote:Vio brings up a very good point regarding town attrition. A game this large, there could easily be multiple mafia factions, SKer's and probably some town vigs. Vigilantes tend to be too trigger happy, so we often get townies killing townies based on "gut feelings" Night 1 on top of any mafia or SKer NK's. I'm not keen on having town possibly lose more members than necessary in the early going.


Message for any vigs. DO NOT kill anyone @ anytime unless you are AT LEAST 80% SURE! This way we don't kill OVER 9000! townies.


Stupid enter key.
War doesn't determine who's right; it determines who's left.
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Re: Memebase Mafia [32/32] DAY 1 START! (Seeking subs)

Postby strike wolf on Fri Aug 19, 2011 7:30 am

What? Over 9000!

Couldn't resist.


Anyways. No argument from me here on what saf and jonty said. As a formerly trigger happy vig, yeah we tend to be too trigger happy. Night 1 vig kills almost always end up badly. Therefore Night 1 vig kills are bad mmmmmkay?
Maxleod wrote:Not strike, he's the only one with a functioning brain.
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Re: Memebase Mafia [32/32] DAY 1 START! (Seeking subs)

Postby drake_259 on Fri Aug 19, 2011 7:55 am

strike wolf wrote:What? Over 9000!

Couldn't resist.


Anyways. No argument from me here on what saf and jonty said. As a formerly trigger happy vig, yeah we tend to be too trigger happy. Night 1 vig kills almost always end up badly. Therefore Night 1 vig kills are bad mmmmmkay?

ha :D and when I've been a vig i was too frighten too attack :D
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