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[Idea] 1v1 Map [Coming Soon in a Different Thread...]

PostPosted: Sat Aug 20, 2011 2:13 am
by Victor Sullivan
The concept of a 1v1 map has been stewing in my mind for quite some time now, and I think I've finally come up with a half-ways decent solution. This map is essentially two in one. The map plays one way for 1v1s, and a different way for 3- to 8-player games.

The map is divided into halves, let's say one half is red, the other, green. Groups of territories/regions are surrounded by a single colored border (each different) and make up the "continents". The halves are separated by a wall. The wall has a gate territory in the center (perhaps more could be added). The gate region can assault the bordering wall territories. Wall territories can one-way assault adjacent regions, and the furthest wall regions from the gate have 'cannons' that bombard regions A and B. Regions A, B, C and D are all starting positions (regions A and C on the red half make up one starting position, regions B and D make up the other). A, B, C and D can neither assault nor bombard any region. C and D can neither be assaulted nor bombarded, and A and B cannot be assaulted, only bombarded by the wall regions explained above. As per the behavior of the XML, the starting positions will only be dealt out in 1v1s, since there are but 2. Villages and catapults/trebuchets/what have you are scattered throughout both halves. Villages auto-deploy 1, catapults bombard opposing villages (villages on the opposite side of the wall). Villages start neutral 1 and catapults neutral 2.

Bonuses:
  • Bonus 1: If A and a village are held, then +X per Y red regions.*
  • Bonus 2: If B and a village are held, then +X per Y green regions.*
    • *Villages and catapults not included.
  • Bonuses 3 through Z: Continent bonuses.
How I'd set the XML up is I'd create a continent with C and D (required=1) that has a bonus of 0 that overrides Bonuses 3 through Z. Thus, the map would have two gameplays - one for 1v1, and one for 3- to 8-player games, if I've understood the XML correctly. Thoughts?

As for the graphics for this concept, I'm giving GIMP a try, but am getting a bit frustrated with it. I would much prefer if I had a graphics artist partner to work with (not Spike - Lord knows I don't want to do that again, no offense to him). (Below is why I need the help >.<)

Visual Aid:
Click image to enlarge.
image


-Sully

Re: [Idea] 1v1 Map [Graphics Help Wanted...Please?]

PostPosted: Sat Aug 20, 2011 10:58 am
by zimmah
sounds nice

Re: [Idea] 1v1 Map [Graphics Help Wanted...Please?]

PostPosted: Sat Aug 20, 2011 4:48 pm
by Victor Sullivan
I know it's just a large block of text at the moment, but bear with me. Let me know if anything is unclear.

-Sully

Re: [Idea] 1v1 Map [Graphics Help Wanted...Please?]

PostPosted: Sat Aug 20, 2011 9:08 pm
by Victor Sullivan
Here's an image to help you all understand a bit what I'm going for. I know, it's an eyesore, but bear with me. Ideally, I'd like more territories than what I have here. And I didn't do the green side because it would look nearly the same anyhow.

Click image to enlarge.
image


-Sully

Re: [Idea] 1v1 Map [Graphics Help Wanted...Please?]

PostPosted: Sat Sep 03, 2011 1:11 pm
by lostatlimbo
What sort of theme are you looking for?

Re: [Idea] 1v1 Map [Graphics Help Wanted...Please?]

PostPosted: Sat Sep 03, 2011 6:36 pm
by Victor Sullivan
lostatlimbo wrote:What sort of theme are you looking for?

No theme in mind, really, though I pondered naming territories after mods and/or Foundry-goers. I'm working on a hand-drawn version to scan in to hopefully make things a bit more clear gameplay-wise.

-Sully

Re: [Idea] 1v1 Map [Graphics Help Wanted...Please?]

PostPosted: Sat Sep 03, 2011 6:38 pm
by ManBungalow
I, and several others, will offer you tips for using GIMP.

Re: [Idea] 1v1 Map [Graphics Help Wanted...Please?]

PostPosted: Sat Sep 03, 2011 7:01 pm
by Victor Sullivan
ManBungalow wrote:I, and several others, will offer you tips for using GIMP.

Me? Well, you can try... :| I've found GIMP to be hard to use.

-Sully

Re: [Idea] 1v1 Map [Graphics Help Wanted...Please?]

PostPosted: Mon Sep 05, 2011 8:51 am
by koontz1973
Victor Sullivan wrote:
ManBungalow wrote:I, and several others, will offer you tips for using GIMP.

Me? Well, you can try... :| I've found GIMP to be hard to use.

-Sully


Image

GIMP is easy to use, hard to master. Just look at natty_dreads maps and how far he has come from his first. GIMP is relatively easy to use after a few hours of practice, just remember how you did things or you will be buggered to repeat it. Give it a go.

Re: [Idea] 1v1 Map [Graphics Help Wanted...Please?]

PostPosted: Fri Sep 23, 2011 11:59 am
by zimmah
koontz1973 wrote:
Victor Sullivan wrote:
ManBungalow wrote:I, and several others, will offer you tips for using GIMP.

Me? Well, you can try... :| I've found GIMP to be hard to use.

-Sully


Image

GIMP is easy to use, hard to master. Just look at natty_dreads maps and how far he has come from his first. GIMP is relatively easy to use after a few hours of practice, just remember how you did things or you will be buggered to repeat it. Give it a go.


seriously, i gave up on gimp after not even being able to select things.