Newest Image:
- Click image to enlarge.

Bonus spreadsheet with comparisons to Classic:
- Click image to enlarge.

Starting bonus probabilities:
- Click image to enlarge.

I'll finish the big version later on, probably later today.
Small graphical changes:
White drop shadow deleted from behind sea routes.
Tokushima renamed Naruto each city is in the region(only a couple miles apart) Naruto is a shorter word...
Most everything here updated falls under Gameplay issues one way or another.
Each territory should be able to accommodate army amounts of at least 4 digits(or 3 digits and a color code) after some slight redrawing of territory boundaries and repositioning of territory names.
Small island territories have been enlarged to at least mostly fit the army circle. The large island of Shikoku has been enlarged about 20% to allow for a 4th territory in said bonus region.(Nakamora) This brings he map territory total to 43.
An additional territory has led to an increase of the Shikoku bonus value from 1 to 2 all bonus calculations can be viewed in the image above and compared to the Classic map.
Drop probabilities should be more than acceptable now, and can be viewed above. At worst in a 3 player game, chances of dropping either of the 4 territory bonuses is about 1 in 41. In a 2 player game the chances of dropping either of the 4 territory bonuses is about 1 in 62.
Added an explanation about the Sea of Japan territory.
00iCon wrote:Anyway, the map's come along well, looks futuristic with the sea routes that way.
I think the probability of getting the bonus on Shikoku is balanced with the bonus for holding it. Could be corrected by adding another attack route.
Wait how can you even get the drop bonus if Kochi is neutral?
Thanks, I'm still fiddling with it, I like it a little better without the white shadow behind it.
While true, I figured it better to increase the size of the bonus by 1 territory rather than add an attack route. A 3 territory bonus with 3 borders wouldn't be worth the value to hold, even if you got it on the drop.
You couldn't drop the bonus, it was an option if I kept the territory count at 42 to code Kochi as neutral.
porkenbeans wrote:I think that you guys are trying to hard to make everything EVEN. If every map were exactly even, then it would all just comes down to a dice game. Figuring out each map and its advantages and disadvantages, is what expands the game from just the luck of the dice. Which would you rather have, a dice game, or a game that rewards well thought out calculations that involve using your brain a bit more ?

I say just let it be as is. Its up to the players to figure out for themselves how they want to play each map.
I don't think I'm overly trying to keep the map even. It's just to prevent an early advantage as has been already stated. There are quirks to this map. I hate to say it, but, I think most folks are going to try and gain control of either the north or south of the map. This is countered by the smaller, easier to hold bonus regions being closer to the center of the map which I think allows a player to start just about anywhere and have an opportunity to win; depending on your opponent, strategy, and a bit of luck.

Another little interesting quirk will be the fact there is 43 territories. 43 is a prime number, so no matter the amount of players, there will be at least 1 random neutral territory.