Moderator: Clan Directors
Anarkistsdream wrote:If you guys can't tell that Doom is being forced to post this drivel, you are fools...
Eyestone wrote:The quality of a clan isn't necessarily reflected in the players score, you should know this. There are several generals on the site that I wouldn't let into AOC just like that because they don't know how to play team games (freestyle farmers or plain standard escalating experts for instance). And there are several examples of great players who has a low rank because they play different type of games rather than focus on having the highest rank they possibly can. You will no doubt find some correlations between newcomers having a low ranks compared to old timers, but I doubt that you will find that the "clan scores" correlate perfectly with the power ranks. It just doesn't work that way.
stahrgazer wrote:Bruceswar wrote:so by going off your rankings... clans would want to farm for win % seems lame?
Really? And here I thought clans continually tried to win to increase their wins. Surely your clan tries to increase its wins? Well, by default, if you win more, your win% goes up.![]()
Seriously, Bruce, I get what you're saying but... I doubt decent clans fight "lesser clans" just for easy pickings, and if the clan isn't decent, it's not likely to continue a winning streak to make this a concern, because better clans will overwhelm them. Eventually it will be noticeable if a clan is refusing battles with "reputable clans" in favor of "easy pickings" to increase win %.
Contrarily, just because a known clan agrees to a battle with an unknown clan, doesn't mean they're doing it because they think it will be an easy win. For example, as I recall, BSS, a fairly decent clan, will often give unknowns a chance at them... I doubt they're doing it simply because they think they'll swarm the opponents to increase their win%.
by Eyestone Ā» Sat Mar 05, 2011 4:03 am
The quality of a clan isn't necessarily reflected in the players score, you should know this. There are several generals on the site that I wouldn't let into AOC just like that because they don't know how to play team games (freestyle farmers or plain standard escalating experts for instance). And there are several examples of great players who has a low rank because they play different type of games rather than focus on having the highest rank they possibly can. You will no doubt find some correlations between newcomers having a low ranks compared to old timers, but I doubt that you will find that the "clan scores" correlate perfectly with the power ranks. It just doesn't work that way.
by ga7 Ā» Sat Mar 05, 2011 5:18 am
Just a suggestion... It would be a lot of work but using seq team games maprank with maybe a factor on their provided opponent maprank (equalitarian, brawler, etc) would provide a fairly accurate picture of the actual clan strength.
Just a suggestion... It would be a lot of work but using seq team games maprank with maybe a factor on their provided opponent maprank (equalitarian, brawler, etc) would provide a fairly accurate picture of the actual clan strength.
Another thing to consider is that, even if points were a perfect representation of a player's skill, some players end up playing more games than others and a simple arithmetic mean wouldn't do the trick. To ilustrate that, imagine a clan whose members are only field marshals (all at 4500) and cooks (all at 500) in equal proportion (50/50). Considering this clan has power "2500" would not be accurate if the field marshals played the lion's share of the games and left only the bare minimum to the cooks. In fact, even a weighted mean wouldn't provide an accurate value, because who's to say the cooks actually think with their own heads as opposed to following every field marshal's advice?
Commander62890 wrote:Are these rankings going to be used to sort teams for any future Leagues or Cups?
by Frederik Hendrik Ā» Sun Mar 06, 2011 12:59 am
I personally like the idea of a ranking based on results. But jpcloet has tried it many times, and didn't really succeed in producing a working formula, so I think it will be very hard.
I would implement in your method the score of the clanwar. So if a war ends 30-10 the winner gets 30 x (loser points/winner points) - 10 (winner points/loser points). That would avoid farming, because you could lose points while winning the war when there is a large difference in points.
FH
by jpcloet Ā» Sun Mar 06, 2011 3:23 am
This is essentially ELO with a modifier. It promotes winning frequently and higher % and disregard quality of opponent. I think I've seen this before. Take it as an alternative measure of clans. The eventual winner will be a clan that wins a lot in the mid-range clan zone. You should call this Qert's Active Clan ELO ratings.
ok if you think its a proper name for topic,i can change name .Qwert Active Clan ELO rating 2011
by Chariot of Fire Ā» Sun Mar 06, 2011 4:43 am
cl3:LOW vs TOFU 4-4 [0]
This can't be right. The game total must add up to 9.
qwert wrote:man,amazing i just add ongoing battles. there have 35 ongoing events.
do i miss something
qwert wrote:bofm vs bss 39-21
Elo Performance Rating - Wikipedia wrote:Performance Rating is a hypothetical rating that would result from the games of a single event only. Some chess organizations use the "algorithm of 400" to calculate performance rating. According to this algorithm, performance rating for an event is calculated by taking (1) the rating of each player beaten and adding 400, (2) the rating of each player lost to and subtracting 400, (3) the rating of each player drawn, and (4) summing these figures and dividing by the number of games played. This can be expressed by the following formula:
Performance rating = [(Total of opponents' ratings + 400 * (Wins - Losses)) / Games].
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